07-25-2018, 10:11 AM | #21 |
Marketing Director
Join Date: Jan 2016
Location: Austin, TX
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Re: Dungeon Fantasy vs TFT
Considering we already have the GURPS/Dungeon Fantasy line for a crunchier experience, we don't have plans to bloat TFT for that purpose. Each game has its place and audience, and TFT is more about the clean simplicity.
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07-25-2018, 10:29 AM | #22 | |
Join Date: Nov 2010
Location: Arizona
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Re: Dungeon Fantasy vs TFT
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The second sentence is my perfect dream-world! ;-) |
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07-25-2018, 12:23 PM | #23 | |||
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Dungeon Fantasy vs TFT
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That being said, I'm in some agreement. Quote:
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(Aside: Personally, I suspect that TFT may be too limiting for my regular tastes.) * -- Yoda, Star Wars: Episode I - The Phantom Menace. |
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07-25-2018, 02:11 PM | #24 |
Join Date: Jul 2018
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Re: Dungeon Fantasy vs TFT
If I recall correctly, there was a Microgame back in the 1980s that used the TFT system to play out the Science Fiction scenario of boarding a spaceship (similar to the Star Wars scene of boarding Princess Leia’s ship). My memory is a bit hazy on the particulars, but I’m pretty sure I remember this correctly.
Anyway, my point is that TFT can expand to cover high-tech time periods and other game settings without losing its focus on simplicity. I think I even remember an old Space Gamer magazine article about how to play out dancing and drinking at a party in a humorous way. I think the object of the party game based on TFT was to impress the opposite sex or some such, so you would need to succeed at DX-based dancing rolls while making your ST-based rolls to hold your liquor and IQ-based rolls to be charming. TFT has a bright future that can expand to the Old West, the modern day, or the far future, and all without losing its sweet, sweet simplicity. So I agree with everyone who has championed the KISS (Keep It Simple Steve) Principle, as well as the evaluation of TFT complexity as being 3-4 out of 10 (maybe 5 or so with advanced rules and Wizard spells) while DFRPG probably doubles that complexity to 7-8 and full-on GURPS plus supplements starts pushing as close to 10 as the players desire.
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 07-25-2018 at 02:15 PM. |
07-25-2018, 02:27 PM | #25 |
Join Date: Dec 2010
Location: Seattle
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Re: Dungeon Fantasy vs TFT
I absolutely love DFRPG and the DF line. I'm running DFRPG right now with some bleed through from the main DF line. It's fantastic.
I've never played TFT, but I've been excited about it ever since I heard Steve was getting the rights back. I can't wait to get my hands on it and take it out for a test drive. I am hoping that it'll provide a decent entry point for my children into TTRPGs as they get older. I'm also hoping to run a few one-shots within my existing RPG club. I'd be thrilled to see adventures come out with stats for both GURPS and TFT, though, having never played TFT, I wonder how that would work out.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
07-25-2018, 02:33 PM | #26 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Dungeon Fantasy vs TFT
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07-25-2018, 02:36 PM | #27 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Supplements for GURPS and TFT?
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I think TFT would make a great entry point for your kids. I taught it to my nephew when he was ~9 years old, IIRC. The problem with adventures for both GURPS and TFT is that a fully written up character in GURPS will take (say) half a page. Where as a TFT write up is a few lines. The magic system and fighting systems are quite different. So if the adventure was heavy on the plot, and light on the detailed write ups it could work. But the more stuff you want written up in detail, the more difficult the fit would be I think. Warm regards, Rick. |
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07-25-2018, 02:59 PM | #28 | |
Join Date: Nov 2010
Location: Arizona
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Re: Dungeon Fantasy vs TFT
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Dark City Games, on the other hand, has done a bang up job of "porting" their TFT clone to both the Old West and Sci Fi. I can highly recommend those games to you (and rumor has it that a new Western module will be coming out sometime in the future -- only the second such module done so far!) As I understand it there are currently no plans to make a non-Fantasy TFT version... |
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07-25-2018, 03:22 PM | #29 | ||
Join Date: Dec 2010
Location: Seattle
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Re: Supplements for GURPS and TFT?
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In any event, I'm really, really looking forward to unboxing this.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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07-25-2018, 03:50 PM | #30 |
Join Date: Nov 2010
Location: Arizona
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Re: Supplements for GURPS and TFT?
I taught both my boys to roleplay with TFT when they were about 7 and 8 respectively. They picked it up quickly, and apparently enjoyed it enough that they are still roleplayers to this day (they are now 38 and 39 respectively...).
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