Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-16-2018, 01:48 PM   #1
GWJ
 
GWJ's Avatar
 
Join Date: Mar 2013
Default Trading Attacks for feints

Can I trade just All-Out Attacks for feints, or also regular Attacks and Move and Attacks?
GWJ is offline   Reply With Quote
Old 05-16-2018, 01:52 PM   #2
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Trading Attacks for feints

While I would permit a Committed Feint and Defensive Feint, I'm not seeing a benefit from an All-Out Feint that lowers your own defenses completely.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 05-16-2018, 03:24 PM   #3
GWJ
 
GWJ's Avatar
 
Join Date: Mar 2013
Default Re: Trading Attacks for feints

I'm asking because of Martial Arts p.97.
There are examples only for All-Out Attack, and I don't see in books anything suggesting that trading feint for an attack in other maneuver is legal.
GWJ is offline   Reply With Quote
Old 05-16-2018, 04:26 PM   #4
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Trading Attacks for feints

Ah, right; I misunderstood. You're thinking of the All-Out Attack (Feint) option being a variation of All-Out Attack (Double) with one of the attacks replaced with a Feint.

I believe Kromm has stated that a Feint is a special type of "attack"; the standard Feint maneuver substitutes for the standard Attack maneuver and that if you have Extra Attack you can use any of them as a Feint (presumably the first one but nothing stops you from using a Feint as the last attack to get a better shot at the start of the next round).

As I stated, I'd also permit it for Committed and Defensive Attacks, producing Committed Feints and Defensive Feints. Not entirely RAW-legal, but it probably doesn't break anything.

As for a Move-and-Feint... it might suffice, but I'm not entirely sure.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 05-16-2018, 05:03 PM   #5
GWJ
 
GWJ's Avatar
 
Join Date: Mar 2013
Default Re: Trading Attacks for feints

I found answer. MA p. 127

Quote:
A fighter can trade melee attacks for feints (see Feint,
p. B365) on a one-for-one basis. Modifiers for maneuvers and
attack options do affect skill for this purpose; e.g., a feint during a Rapid Strike is at -6. A warrior can use Move and Attack
to “Move and Feint,” but at -4 and with a skill limit of 9, it’s
self-defeating.
GWJ is offline   Reply With Quote
Reply

Tags
attacks for feints, trading attacks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.