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Old 12-18-2015, 09:25 PM   #21
DouglasCole
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Default Re: Velocity of incoming attack?

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Originally Posted by Verjigorm View Post
How do you model someone who is popping out from cover for a small fraction of a second, then popping back into cover? Or someone who is constantly shifting position through-out a second, making an erratic and difficult to predict target?
I'd probably give this the same penalty as pop-up fire, -2. This also happens to be the penalty for "partly exposed," so there's symmetry.
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Old 12-18-2015, 10:55 PM   #22
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Default Re: Velocity of incoming attack?

The where you can't dodge attacks from behind really ruins my suspension of disbelief . . . . having seen enough animals running away from me (including delicious ones I might like to shoot and eat), and also that animals often try to flee other animals according to nature shows, the idea that magically you lose your ability to dodge in such circumstances drives me batty
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Old 12-19-2015, 12:22 AM   #23
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Default Re: Velocity of incoming attack?

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Originally Posted by Lord Azagthoth View Post
With such a weapon, you aim at the ground near your target, not at your target itself. Only thing he can do is jump away to get out of the blast radius (hoping he can jump farther than the blast radius killing zone is).
'Jump away to get out of the blast' is a form of Dodge. And as far as I recall the comments of my quaker friend, at typical engagement ranges, hoping that the opponent will fail the Dodge against a single rocket is meh, but it is reasonable to expect that if two rockets were launched as Ranged Feints, then the third has a good chance of scoring a hit (AoE or direct) despite the opponent's attempts to dodge it.
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Old 12-19-2015, 03:07 AM   #24
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Default Re: Velocity of incoming attack?

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Originally Posted by vicky_molokh View Post
'Jump away to get out of the blast' is a form of Dodge. And as far as I recall the comments of my quaker friend, at typical engagement ranges, hoping that the opponent will fail the Dodge against a single rocket is meh, but it is reasonable to expect that if two rockets were launched as Ranged Feints, then the third has a good chance of scoring a hit (AoE or direct) despite the opponent's attempts to dodge it.
If you actually shoot, it's not exactly a feint, though it may be herding.
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Old 12-19-2015, 05:40 AM   #25
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Default Re: Velocity of incoming attack?

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If you actually shoot, it's not exactly a feint, though it may be herding.
I'm not sure how to categorise it in GURPS then. It's a case of "I make an Attack, but I 100% expect it to miss, but hey, this attack will reduce the target's following defensive capabilities drastically".
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Old 12-19-2015, 07:08 AM   #26
DouglasCole
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Default Re: Velocity of incoming attack?

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Originally Posted by vicky_molokh View Post
I'm not sure how to categorise it in GURPS then. It's a case of "I make an Attack, but I 100% expect it to miss, but hey, this attack will reduce the target's following defensive capabilities drastically".
The established mechanism for that is "boom," "roll a Fright Check," and the following actions are penalized.
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Old 12-19-2015, 11:11 AM   #27
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Default Re: Velocity of incoming attack?

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The established mechanism for that is "boom," "roll a Fright Check," and the following actions are penalized.
Sure, that works for almost any sort of shots between mortal humans on a modern battlefield . . . between self-resurrecting combat cyborgs, not so much.

Maybe a situational TDM bonus for wasting shots while Feinting/DAing?
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Old 12-19-2015, 01:00 PM   #28
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I'm not sure how to categorise it in GURPS then.
GURPS doesn't really have a concept of forcing (attacks that can hit, but have either a primary or secondary purpose of limiting the target's future actions).
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Old 12-19-2015, 01:19 PM   #29
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Default Re: Velocity of incoming attack?

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GURPS doesn't really have a concept of forcing (attacks that can hit, but have either a primary or secondary purpose of limiting the target's future actions).
It has. Feints. And Deceptive Attacks that are described as one fake attack combined with a real one in a single big-A Attack. But they're sorta-attacks that don't Unready a weapon in Mêlée, yet don't waste ammo in ranged combat. Wasting ammo is the big difference.
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Old 12-19-2015, 01:43 PM   #30
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Default Re: Velocity of incoming attack?

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It has. Feints. And Deceptive Attacks that are described as one fake attack combined with a real one in a single big-A Attack.
Feints cannot hit, do not consume ammunition, do not unready a weapon, and do not consume a target's parries or blocks. Deceptive attack at best describes a very limited category of forcing, which has uses other than hitting.
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