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Old 06-30-2015, 07:22 PM   #7
Skarg
 
Join Date: May 2015
Default Re: Making Perception Checks Less Random

Your percentage breakdown is very convincing to me that in those cases, I quite like the way a straight 3d6 roll against 10 vs. 12 (or 5 vs 7) works out. I think the average dice are weird because they focus importance on the middle range, leaving no outliers, and make for forced limited outcomes even with typical values. There aren't many circumstances under which I think I'd want that.

On the other hand, I have so many decades as GM relating to things as rolling 3d6 against TFT/GURPS scores with modifiers, that I know what values to assign to get what chances I think I want. If you have different habits for assigning modifiers, maybe you could get what you think you want from average dice.
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acute senses, dice mechanics, house rule, perception, sense rolls


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