Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-28-2014, 07:56 AM   #11
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Two long standing house rules.

Quote:
Originally Posted by Otaku View Post
How is magic underpowered?

Why do you think that is?

-Someone that struggled to keep Magic from being overpowered in 3e*.

*Except when running it along 3e Psionics, where we found it a toss up.
From a utility perspective, anybody willing to dump enough points into skills and FP is scary. From a damage perspective, though, you're better off with archers and gunmen.
Nereidalbel is offline   Reply With Quote
 

Tags
house rules, magery, magic, wild talent


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.