11-20-2015, 05:40 AM | #371 | |
Join Date: Sep 2008
Location: near London, UK
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Re: The 2015 w23 Digital Release and Speculation Thread
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Breaking down the articles from the three "tech and toys" issues by TL, ignoring things like Psi-Powered Imbuements that don't mention TL at all, I see: 5-12 7-11 9 ×3 9-10 ×3 9-11 9-12 10 ×2 I wonder whether the lack of love for higher TLs is because there's not much non-superscience TL11/TL12, or because it becomes increasingly difficult to keep crunchy humans alive.
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11-20-2015, 10:24 AM | #372 |
Join Date: Aug 2004
Location: U.K.
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Re: The 2015 w23 Digital Release and Speculation Thread
It may also be because it's easier to write crunchy-detailed Pyramid-style articles about things which can be the subject of rational detailed speculation (i.e. TL9 technology), as opposed to things where the speculation has perforce to be a bit broad and hand-wavy.
Also, I think that everybody has their own idea about what TL11+ is likely to look like, based on varying degrees of speculation, hope, hidden superscience assumptions, and favourite SF show or novel, and these don't tend to be very similar. So writing generic material is hard.
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11-20-2015, 02:51 PM | #373 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: The 2015 w23 Digital Release and Speculation Thread
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The article also goes into finer detail about WHY armor is improved. If you choose to follow that, especially if you're not afraid of getting handwavy (as Phil points out), you can make a lot of mileage. So when I said "My only complaint is that it didn't go into TL 10-12, and that's a small one," I meant it from the perspective of "It gave me more tools to do that, I just still have to do the work." So even if I want to run a TL 12 game with that sort of information, it's less useful than if I run a TL 9 campaign using that information, but I'm still better off than I was before because I have additional inspiration and ideas.
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11-21-2015, 09:08 AM | #374 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: The 2015 w23 Digital Release and Speculation Thread
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The next two sci-fi-ish themes are "Spaceships" and "Tech and Toys" (both revisited), both of which will probably have articles going into TL10+.
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12-03-2015, 10:10 AM | #375 |
Join Date: Feb 2005
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Re: The 2015 w23 Digital Release and Speculation Thread
A new line of supplements begins today. GURPS Aliens: Sparrials is the release this week.
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12-03-2015, 05:51 PM | #376 | |
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Join Date: Oct 2007
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Re: The 2015 w23 Digital Release and Speculation Thread
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12-03-2015, 07:12 PM | #377 | |
Join Date: Aug 2004
Location: Australia
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Re: The 2015 w23 Digital Release and Speculation Thread
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12-03-2015, 08:06 PM | #378 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The 2015 w23 Digital Release and Speculation Thread
Finally some movement on the racial books!
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
12-03-2015, 09:14 PM | #379 | ||
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: The 2015 w23 Digital Release and Speculation Thread
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*apologizes for being away from the forums so much; kid has been eatin' mah spooooonz* Quote:
EDIT: I moved that thread to http://forums.sjgames.com/showthread.php?t=140326 so it wouldn't clutter up this thread anymore. *poings off to there*
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) Last edited by Archangel Beth; 12-04-2015 at 11:36 AM. |
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12-10-2015, 09:12 AM | #380 |
Join Date: Feb 2005
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Re: The 2015 w23 Digital Release and Speculation Thread
And today we see GURPS Dungeon Fantasy 17: Guilds, 29 pages, excluding cover and e23 ad, of info about guilds and other organizations of interest to the adventuring type.
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2015, speculation, w23 |
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