11-25-2019, 08:26 AM | #51 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Power-Ups 9: Alternate Attributes
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-25-2019, 11:28 AM | #52 | ||
Join Date: Aug 2018
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Re: GURPS Power-Ups 9: Alternate Attributes
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Do you think blocks-as-stops & parries-as-deflections might make it into PU10? Or maybe even some kind of non-discrete continuum where you move from taking full damage to your arm to partial damage to no damage (normal parry) Perhaps with only partial degrees of success (the parry doesn't stop the attack hitting but it reduces the damage to that location) Also maybe synergy with followup defense, like when using All-Out Defense (Double) even if a parry doesn't throw an attack off enough to make it miss, it still influences the attack enough to make it easier to dodge. Partial hits / partial defenses was covered in one of the earlier pyramids, I think where MoF 1s would work but halve the damage, which could be incorporated into a larger system. |
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11-25-2019, 01:54 PM | #53 |
Join Date: Jan 2017
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Re: GURPS Power-Ups 9: Alternate Attributes
Reading this thread makes me want to dig up my old attempts at trying to Homebrew a quick system. It was basically influenced by everything I've played plus other's attempts to Homebrew I found online.
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11-25-2019, 02:18 PM | #54 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: GURPS Power-Ups 9: Alternate Attributes
I remember the possibilities of different prices for attributes being discussed back in Third Edition days (yes, I'm that old; I started playing GURPS when I was age 2). I had a TL9 (TL10 in Fourth Edition) PC who took ST 9 just because strength didn't seem nearly as important at TL9 as it was at TL3.
A gaming friend told me this book had come out, so I'll check it out!
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11-26-2019, 04:25 PM | #55 |
Join Date: Sep 2004
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Re: GURPS Power-Ups 9: Alternate Attributes
This is a great book. Bought it immediately. Been waiting for TL-based ST and official rules on diving up IQ (and charging more overall) based on genre for a long time. This is an essential purchase for those who see GURPS as a toolkit to build a game. Kromm is a genius.
nudj |
11-27-2019, 11:55 AM | #56 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: GURPS Power-Ups 9: Alternate Attributes
Thank you very much for this Power-Up. Armed with it I might give my Eclipse Phase Conversion another shot.
Cheers Onkl |
11-27-2019, 12:16 PM | #57 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: GURPS Power-Ups 9: Alternate Attributes
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Another useful item in the book: a discussion of N/A attributes. I've been kind of applying that already, but its useful to have.
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11-27-2019, 12:39 PM | #58 | |
Join Date: Aug 2004
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Re: GURPS Power-Ups 9: Alternate Attributes
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And with the Dividing Up the Universe section, N/A can be applied to whole Realms of Attributes at once. Got a Physical Realm consisting of ST, DX, and HT? For Beings of Pure Thought (including digital entities), that whole Realm is potentially N/A. Conversely, a cyber-shell might be missing the whole Mental Realm of Attributes, while robots and AIs might be missing the whole Spiritual Realm of Attributes. |
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11-29-2019, 07:25 PM | #59 |
Join Date: Mar 2013
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Re: GURPS Power-Ups 9: Alternate Attributes
This is great! I've been meaning to post asking about adding Wisdom to GURPS, particularly DF, because I've never really liked the one mental stat model and setting things up so that not all spellcasters use the one stat is a good idea, but using a dedicated, and unitary, magical stat doesn't sit well with me.
From reading the thread my choices would be: Will, the stat for doing things; IQ, the stat for knowing things; Wisdom, the stat for thinking about things; and Perception, the stat for seeing things. This of course wants me to split the physical stats up so that there's 4 of them in total. |
11-29-2019, 07:32 PM | #60 |
Join Date: Aug 2004
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Re: GURPS Power-Ups 9: Alternate Attributes
There kind of already are. Promote Basic Speed to full attribute status (possibly renaming it as Agility), and move some skills from DX to Speed. Strength and Health, Dexterity and Agility.
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power-ups 9 |
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