08-21-2009, 04:20 AM | #31 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Cinematic House-Rules - Post them if you got 'em!
Seriously? 15-30 seconds or longer? Why not just say that a bas guy who's out of ammo is out of the fight, because that's to what this amounts.
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08-26-2009, 04:58 PM | #32 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
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08-26-2009, 07:38 PM | #33 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
Quote:
Someone who just gets it into his head to do this sort of thing, or who is arbitrarily picked by an officer for it is a sharpshooter but not a sniper. This definition would possibly eliminate Simo Haya who didn't go to a sniper school as far as I know but eliminated several hundred Russians. But officialdom needs it's rules.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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09-16-2009, 10:11 PM | #34 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
Does anyone have a houserule that allows a character to add DR (temporarily, at least) to any barrier they hide behind? One good example is in the movie Transporter 2: Frank Martin uses an average wooden door for cover and is completely protected from a hail of 9mm bullets. In Eraser, Arnold Schwarzenegger's character uses a refrigerator's door for cover against a grenade.
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09-16-2009, 10:17 PM | #35 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Cinematic House-Rules - Post them if you got 'em!
Quote:
It's a perk so long as they do nothing but cower behind the cover, soon as they pop up their heads and start shooting it's back to being flimsy cover. EDIT: Or a cinematic campaign toggle, but Gun Fu puts forth the idea that individuals can buy access to cinematic rules just for themselves with a perk. |
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09-16-2009, 10:20 PM | #36 | |
Join Date: Aug 2004
Location: Salinas, CA
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Re: Cinematic House-Rules - Post them if you got 'em!
Quote:
*Or maybe it was S.A. or Hans; I dunno.
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- Bob GMing GURPS 4e, Shadowrun 5e, M&M 2e |
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09-17-2009, 08:16 AM | #37 | |
Join Date: Aug 2004
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Re: Cinematic House-Rules - Post them if you got 'em!
Quote:
You could probably build a pretty good Action Hero Meta-Trait just from Extra Option and Rules Exemption Perks. 10-20 points worth of these in an otherwise realistic campaign would provide a significant advantage over the poor mooks without them. |
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09-17-2009, 09:25 AM | #38 |
Join Date: Apr 2005
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Re: Cinematic House-Rules - Post them if you got 'em!
Similar to karma or victory points is the experiemental idea of coupons. These could be distributed as concomitant benefits for critical successes that didn't yield additional benefits, or good roleplaying. The main idea here is that the coupons have different varieties keyed to the skills involved, but the main distinction from the other reward systems is that these are keyed to skills.
The medic would rack up health related coupons to dodge infections or stanch bleeding. The researcher would get gnostic coupons that could be redeemed to suddenly add skills with accumulated points with no in-game explanation. sduccessful uses of Intuition, etc. The system was too nebulous to sustain, but I liked the idea.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
09-17-2009, 03:14 PM | #39 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Cinematic House-Rules - Post them if you got 'em!
That's a little too specific for me :-(.
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09-17-2009, 03:17 PM | #40 |
Join Date: Aug 2004
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Re: Cinematic House-Rules - Post them if you got 'em!
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Tags |
cinematic, house rules, houserules, unrealistic |
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