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Old 01-12-2019, 08:29 AM   #1
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Insubstantiality and fire, heat, cold

Insubstantiality protects a character from physical and energy attacks.

Does "energy attacks" include fire, heat, and cold attacks?

I'm trying to make incorporeal ghosts, which would not be harmed by heat or cold even if attacked with them (unless it's magical).
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Old 01-12-2019, 09:02 AM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Insubstantiality and fire, heat, cold

Unless it's a material or type of energy the GM has ruled affects ALL insubstantial in the campaign, an attack must be modified with Affects Insubstantial to do anything to insubstantial characters.
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Old 01-12-2019, 09:19 AM   #3
naloth
 
Join Date: Sep 2004
Default Re: Insubstantiality and fire, heat, cold

That's also applicable to only damage. You'll have to provide other traits to be immune to the non-damaging environmental effects (Immunity to Metabolic Hazards; Doesn't Breathe, etc).
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Old 01-12-2019, 11:43 AM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Insubstantiality and fire, heat, cold

Quote:
Originally Posted by naloth View Post
That's also applicable to only damage. You'll have to provide other traits to be immune to the non-damaging environmental effects (Immunity to Metabolic Hazards; Doesn't Breathe, etc).
Those are pretty standard for ghosts, to be fair.
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Old 01-12-2019, 01:40 PM   #5
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Insubstantiality and fire, heat, cold

Yep, the dead guys I'm trying to build also have Immunity to Metabolic Hazards, Doesn't Breathe, Doesn't Eat/Drink, and Unkillable 3.

Thank you everyone. :)
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional.

Published GURPS Settings
(as of 4/2013 -- I hope to update it someday...)

Last edited by Vaevictis Asmadi; 01-12-2019 at 02:21 PM.
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Old 01-12-2019, 02:42 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Insubstantiality and fire, heat, cold

Quote:
Originally Posted by Vaevictis Asmadi View Post
Yep, the dead guys I'm trying to build also have Immunity to Metabolic Hazards, Doesn't Breathe, Doesn't Eat/Drink, and Unkillable 3.

Thank you everyone. :)
Consider replacing Doesn't Breathe with Ghost Air. Gives you an in-universe explanation on why ghosts just don't go to certain places.
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Old 01-12-2019, 02:56 PM   #7
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Insubstantiality and fire, heat, cold

What is Ghost Air?
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional.

Published GURPS Settings
(as of 4/2013 -- I hope to update it someday...)
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Old 01-12-2019, 03:06 PM   #8
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Insubstantiality and fire, heat, cold

Quote:
Originally Posted by Vaevictis Asmadi View Post
What is Ghost Air?
It's a modifier from Psionic Powers (p. 14). By default, an insubstantial creature needs to breathe "normal" air, and thus has to hold its breath while passing through solid objects like walls, the ground, etc. Ghost Air changes Insubstantial so that whatever place you're in while you're insubstantial has its own air, so breath-holding is unnecessary while passing through solid stuff in the solid world. Basically, it allows ghosts to avoid having to hold their breath all the time, while still permitting things like being strangled by other ghosts, affected by clouds of ghostly smoke, and so forth, that Doesn't Breathe would rule out.
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Old 01-12-2019, 03:09 PM   #9
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Insubstantiality and fire, heat, cold

Thanks. For my concept Doesn't Breathe still makes more sense.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional.

Published GURPS Settings
(as of 4/2013 -- I hope to update it someday...)
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Old 01-12-2019, 03:21 PM   #10
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Insubstantiality and fire, heat, cold

Ghost Air also allows for voids in the whatever ghosts "breathe." Places ghosts can't go can easily be explained away as such voids.
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