01-11-2019, 08:53 PM | #21 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: IT:DR pricing
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01-11-2019, 09:03 PM | #22 | ||
Join Date: Sep 2004
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Re: IT:DR pricing
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If you have a base speed of 6 and IT:DR/5, you can AoD for a 11. With a 10 (avg), you'll take 5 hits. At half damage, you're still taking half again the damage the dodger took. Edit: fixed broken math ;) Penalizing defenses will affect those with a mediocre defense worse as it pushes them to worse areas on the bellcurve. Quote:
Last edited by naloth; 01-11-2019 at 09:09 PM. |
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01-11-2019, 09:20 PM | #23 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: IT:DR pricing
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As with many things, it depends on point budget, and some of one and some of another is probably better than tons of one. It also depends on what caps the GM has put on various things for their campaign.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-11-2019, 09:39 PM | #24 | ||
Join Date: Sep 2004
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Re: IT:DR pricing
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Edit: I understand the point about ambushes, but the point of an ambush isn't to wound them a little when they don't see it coming. You try to overwhelm them, and taking half of too much damage to survive is still too much damage. It seems like the case where you are fighting is a better test to see which ability you would want. Last edited by naloth; 01-11-2019 at 09:52 PM. |
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01-11-2019, 10:15 PM | #25 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: IT:DR pricing
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01-11-2019, 11:20 PM | #26 | ||
Join Date: Aug 2018
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Re: IT:DR pricing
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How similar is that to Vitality Reserve? Quote:
Only for mundane characters, if you have any kind of IT you've already left normality behind ;) Last edited by Plane; 01-12-2019 at 02:46 AM. |
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01-11-2019, 11:47 PM | #27 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: IT:DR pricing
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Neither IT:DR no Enhanced Dodge are of any utility. |
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01-12-2019, 07:58 AM | #28 | ||
Join Date: Sep 2004
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Re: IT:DR pricing
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Furthermore, it was specifically half or 1/3 damage I was discussing. It wasn't a brick that could take a .50 to the face and laugh it off. Quote:
There were a lot of suggestions that rapid fire favored IT:DR over +Dodge of equal value. I'm not sure that's the case, based on a few quick numbers I tried out. |
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01-12-2019, 08:12 AM | #29 | ||||
Join Date: Sep 2004
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Re: IT:DR pricing
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Example: if a proposed Superman has IT:DR/5 as part of being a kryptonian and a ST 10 (depowered) + 50 (fixed ST), for a KYOS total of 60, you always take all the damage against his HP 10. You don't have to worry about the "I took 5 damage, taking HP 60 to HP 55, then got expose do magic/kryptonite that nullified my powers making me ST10. What's my HP now?" It simplifies record keeping in much the same way that "I take half damage from fire attacks" is easier to apply than creating a separate "only vs fire" HP pool. After all, if you have HP 12 and +HP12 only fire, when you take 20 damage, are you negative? How 40, where half is fire - do you take life checks? It's needlessly complicated. I see all of that as an issue. It's different from DR scaling which IT:DR does address for the default damage values at higher values, but possibly more common for some types of builds anyway. It goes back to the question if IT:DR/2 /3 /4 /5 are reasonably priced for the benefit they offer. |
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01-12-2019, 11:42 AM | #30 | |
Join Date: Sep 2007
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Re: IT:DR pricing
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