01-12-2019, 12:01 PM | #11 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Increased Life Support
Exactly, Massive isn't about the creature's size, but the size (the logistics) of their life support requirements.
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01-12-2019, 12:37 PM | #12 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Disadvantage of the Week: Increased Life Support
That is rather the point of them; to look at the way traits are used in games, and find new and interesting possibilities. See my signature for indexes.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
01-12-2019, 12:48 PM | #13 |
Join Date: Jul 2008
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Re: [Basic] Disadvantage of the Week: Increased Life Support
Increased Life Support specifically pertains to increased demands in a life support situation. It doesn't really address the related problem of turning a lot more gameplay situations into life support situations if
Of course, there are some real doubts about whether SM as a feature is really fair even in its best contexts. I think it's not really questionable that it's not at all fair if the limitations of enclosed life support environments are a significant factor for your game.
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01-12-2019, 01:29 PM | #14 | ||
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: [Basic] Disadvantage of the Week: Increased Life Support
Quote:
Quote:
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01-12-2019, 02:11 PM | #15 |
Join Date: Jul 2008
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Re: [Basic] Disadvantage of the Week: Increased Life Support
Indeed, oops.
If the character has many of the kinds of needs that produce Increased Life Support. Though not necessarily all of them - if you have ILS(Radioactive) because you are radioactive, that doesn't really mean you need more life support but rather that your presence means 'normal' humans need more life support!
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-12-2019, 05:22 PM | #16 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Disadvantage of the Week: Increased Life Support
Quote:
(After all, this trait is only the logistics aspect.)
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01-12-2019, 05:50 PM | #17 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Increased Life Support
If the campaign is set on a planet with intense radiation everywhere, humans would have ILS and indigenous lifeforms would not, of course.
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01-13-2019, 02:47 AM | #18 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Disadvantage of the Week: Increased Life Support
Yeah, this is a thing where GURPS inevitably has to give up some of its genericity and universality; I think the best solution is probably to extend the Reference Society tool, most conveniently described in GURPS Fantasy: Portal Realms.
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