04-13-2024, 11:29 AM | #1 |
Join Date: Aug 2023
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combining a Quarterstaff with a sling
to make a staff sling? would you add any penalties on this? what's your thoughts? easier to grapple? does the ranged weapon get increased damage?
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04-13-2024, 12:01 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: combining a Quarterstaff with a sling
Statistics for the staff sling are already provided on p. 276 of the Basic Set and p. 76 of GURPS Low-Tech. I recommend checking there and then asking about any questions they don't answer.
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04-13-2024, 12:02 PM | #3 |
Join Date: Aug 2023
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Re: combining a Quarterstaff with a sling
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04-13-2024, 03:34 PM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: combining a Quarterstaff with a sling
Glad to be of help.
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Bill Stoddard I don't think we're in Oz any more. |
04-13-2024, 04:03 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: combining a Quarterstaff with a sling
Quote:
If using a staff sling as a staff I would tie off the sling so its not loose and flopping around. Otherwise just use the matching stats for it as the mode changes, making sure weight matchs.
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04-13-2024, 10:05 PM | #6 |
Join Date: Jun 2022
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Re: combining a Quarterstaff with a sling
You basically weren't.
KL, since the Staff Sling is essentially a Jo Staff with a sling attached, I'd look at the differences between a Jo and Quarterstaff, and then just apply those to "upgrade" a staff sling into a "quarter staff sling". So I'd call it +1 damage, +1 ST required, no other differences. It's no easier or harder to grapple a staff sling that any other weapon you try to grab. |
04-13-2024, 11:05 PM | #7 |
Join Date: Aug 2004
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Re: combining a Quarterstaff with a sling
As noted, Low-Tech's staff sling is a 2-lb stick that hurls 0.05-lb projectiles.
Switching to a longer, 4-lb stick, I'd imagine you could create the staff sling equivalent of a heavy sling, i.e., a "heavy staff sling" that hurls 1-lb projectiles. But as far as I know, there isn't yet a published writeup for such a heavy staff sling. (And as I discuss here, details of GURPS' handling of slings confuses me all around...)
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04-14-2024, 05:04 AM | #8 | |
Join Date: Aug 2023
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Re: combining a Quarterstaff with a sling
Quote:
Last edited by King Leonidas; 04-14-2024 at 05:29 AM. |
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04-14-2024, 05:20 AM | #9 | |
Join Date: Jun 2013
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Re: combining a Quarterstaff with a sling
Quote:
I wouldn't, I'd just boost the weight of the weapon by 0.5 lb (the weight of a sling) and the cost by $20 (the cost of a sling; apparently the staff is assumed to be free in this case) - although the generic Combination Gadget rules would instead call for +1 lb and +$10 (you use the 50% mark because you can't really use them as both at the same time). The GM might decide that the added weight is too much for the staff to be considered balanced enough for the +2 Parry to still apply (much as it doesn't apply for polearms). One solution there would be to boost the weight of the opposite metal cap a bit to get the two sides equal in weight; that would be +0.5 lb and +$2.50 or +1 lb and +$5, depending on if you go with my suggested +0.5 lb or the more generic +1 lb. Another option would be to remove the endcap on the sling-side, for -0.5 lb and -$2.50; if going with +1 lb for the sling, in this case you'd basically remove one endcap and double up the weight of the other, for no change in weight or price.
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GURPS Overhaul Last edited by Varyon; 04-14-2024 at 05:37 AM. |
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04-14-2024, 07:49 AM | #10 | |
Join Date: Jun 2006
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Re: combining a Quarterstaff with a sling
Quote:
I do think the sling should interfere with using the staff as a melee weapon a bit, but if you roll it up and tie it in place, or remove it, you should still get the parry bonus. You might lose a point of damage striking with that end of the staff though, since the shape you need for a decent release probably rules out a metal end cap. Wrapping and tying the sling up (or unwrapping it to ready it as a sling) will take a bit of effort, though with practice you can probably get it down to 5 seconds or so. Removing it entirely depends on how you attached it, and methods vary, but if you are planning to dual use, a loop knotted into a groove around the staff works fine, and you could use a knot that can be easily pulled to release it, or maybe even pop the loop out of the groove in no more than a Ready action. Though you probably still ought to demand the 5 seconds to tie it back on, assuming you didn't drop it on the ground and lose it when you popped it off. On the alternate question, does a longer staff add anything to the effectiveness of the sling. Well maybe, but you could get most of the same "benefit" from [longer strings], and people usually don't because moving the release point even further above your head makes it even more difficult to hit close by targets. That's OK for a siege or anti-siege weapon where you are targeting an area or formation, but is a pretty serious drawback for hunting, target shooting or adventurer style skirmishes. Actual staff slings seem to be somewhat intermediate between jo and quarterstaff lengths though, so I think either works with the standard statistics - they might have slightly different ideal string lengths, but I think it's below the resolution of GURPS weapons whether your stick is 4 or 6 feet long.
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-- MA Lloyd Last edited by malloyd; 04-14-2024 at 07:58 AM. |
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