01-12-2019, 01:26 AM | #11 |
Join Date: Nov 2016
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Re: Adventurer Economy
They could become reserve-soldiers or military police, and work for whatever the "kingdom" wants them to work for. Thus you could decide their missions (temporal duty); and on their free-time they can be adventurers.
So, they could help with natural disasters, guard the borders, stop unauthorized parties, collect taxes from troublesome people, guard valuable stuff etc. The advantage here, is that they will receive a standard fee and might have access to privileged information and potential plot-twists.
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01-12-2019, 01:42 AM | #12 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Adventurer Economy
Thanks so far, a couple of thoughts.
Its a high fantasy world (Chalice World, see my signature if you want details) and I'm not really looking for mundane tasks the adventurers can do to help the economy. Magic gives the people a very comfortable and safe lifestyle in the cities and inner parts of the Commonwealth or other kingdoms. What I'm looking for is not the world economy but the adventurer economy. Things players might like to do that could earn money, particularly as adventurers and heroic types. Things that players tend to find fun.
Primary enemies come under the heading of Squids/TMWNTK/, Evil spirits that possess animals or people and turn them into monsters, and chaos creatures. Political Intrigue and rivalries are an option but the initial players went more for the typical adventurer type and I am trying to give them more to do. Eventually they will seek out and find major nests but there not ready for that yet.
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01-12-2019, 05:54 AM | #13 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Adventurer Economy
To your excellent list I would add these other things that PCs could plausibly be paid for:
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01-12-2019, 07:38 AM | #14 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Adventurer Economy
What about a long-term sponsorship? Say a noble, merchant company, or... somebody... wanted to be seen as philanthropic? They could outfit a young adventuring company and give them a small stipend. Then, the adventuring company would be obligated to wear the colors of the sponsor and do things "in the name of ____".
It would also be a way of controlling these heavily armed folk who have a tendency to wander about the kingdom, kind of like privateer contracts at sea. I don't think the idea is fully formed, but there's the kernel of something there. |
01-12-2019, 09:08 AM | #15 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Adventurer Economy
Some more possibilities that may work:
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