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Old 10-25-2015, 09:20 PM   #1
Minuteman37
 
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Default [GURPS Lite] TL8 Time Travelers Go to WW2

Hi SJGames, I was pondering the idea of running a WW2 Time Travel game with a group of new players and I wanted to keep everything simple and rules lite, but I'm woundering is there any sort of must have optional rule or source Book I should keep in mind? Disregarding the obvious like high-tech for guns and 3e's WWII line.

Also any general advice for running a game with gurps lite?
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Old 10-25-2015, 10:04 PM   #2
sonic232
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

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Originally Posted by Minuteman37 View Post
Hi SJGames, I was pondering the idea of running a WW2 Time Travel game with a group of new players and I wanted to keep everything simple and rules lite, but I'm woundering is there any sort of must have optional rule or source Book I should keep in mind? Disregarding the obvious like high-tech for guns and 3e's WWII line.

Also any general advice for running a game with gurps lite?
Other than GURPS Infinite Worlds for ideas on how to handle your time travel mechanics? I can't think of much else that you'd need.
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Old 10-26-2015, 04:52 AM   #3
Nereidalbel
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

If the time travel itself is the only paranormal/superscience thing in the campaign, all you should need besides Lite and High-Tech is some cards to act as cheat sheets for things like Aim, that one guy who puts a scope on his rifle, and other combat actions new players haven't memorized yet.
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Old 10-26-2015, 05:10 AM   #4
johndallman
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

Lite lacks rules for automatic fire. If WWII doesn't feel right without Germans firing Schmeissers, you'll need the Basic rules for autofire handy.
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Old 10-26-2015, 05:20 AM   #5
David Johnston2
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

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Originally Posted by johndallman View Post
Lite lacks rules for automatic fire. If WWII doesn't feel right without Germans firing Schmeissers, you'll need the Basic rules for autofire handy.
Or just assume the other bullets are for show. Which is how action movies often seem to handle them.
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Old 10-26-2015, 06:46 AM   #6
johndallman
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

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Or just assume the other bullets are for show. Which is how action movies often seem to handle them.
But will the PCs be happy with that happening to their shots?
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Old 10-28-2015, 12:24 PM   #7
Maz
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

So, apart from coffee.
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Originally Posted by johndallman View Post
Lite lacks rules for automatic fire. If WWII doesn't feel right without Germans firing Schmeissers, you'll need the Basic rules for autofire handy.
This is true. But simply say "you get a +1 bonus to hit per 5 ROF" and then your good to go.
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Old 10-27-2015, 06:52 PM   #8
jason taylor
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

Quote:
Originally Posted by Minuteman37 View Post
Hi SJGames, I was pondering the idea of running a WW2 Time Travel game with a group of new players and I wanted to keep everything simple and rules lite, but I'm woundering is there any sort of must have optional rule or source Book I should keep in mind? Disregarding the obvious like high-tech for guns and 3e's WWII line.

Also any general advice for running a game with gurps lite?
As with any time travel spend some time pinpricking chronological prejudice. People in other environments of time or space should not be assumed to be stupid just because they live in a different environment. Don't dodge values dissonance but don't simplify it either.

On the other hand you can indulge in a few cheap jokes like at the quality of the coffee. In fact that might be quite amusing. You can even make one of your time traveling PCs a barista for comic relief.

Have a Service dance party sometime. Even play some 40's hits on YouTube for that. It is a cliche but a good one and gets the atmosphere going. And you can throw in one or two subversions to mix things up. Speaking of that there are a couple good books for cocktail recipes that you can mine for period chrome of the kind. Oh and don't forget the Glamorous Wartime Singer.
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Last edited by jason taylor; 10-27-2015 at 07:52 PM.
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Old 10-27-2015, 09:27 PM   #9
Minuteman37
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

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Originally Posted by jason taylor View Post
As with any time travel spend some time pinpricking chronological prejudice. People in other environments of time or space should not be assumed to be stupid just because they live in a different environment. Don't dodge values dissonance but don't simplify it either.

On the other hand you can indulge in a few cheap jokes like at the quality of the coffee. In fact that might be quite amusing. You can even make one of your time traveling PCs a barista for comic relief.

Have a Service dance party sometime. Even play some 40's hits on YouTube for that. It is a cliche but a good one and gets the atmosphere going. And you can throw in one or two subversions to mix things up. Speaking of that there are a couple good books for cocktail recipes that you can mine for period chrome of the kind. Oh and don't forget the Glamorous Wartime Singer.
Why exactly would the coffee be bad?
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Old 10-27-2015, 11:04 PM   #10
jason taylor
 
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Default Re: [GURPS Lite] TL8 Time Travelers Go to WW2

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Why exactly would the coffee be bad?
Because back then Americans were fairly simple and spartan in their coffee tastes. It was the age of the Joe, and not of the stuff-with-Italian-names. Moderns might find the coffee of the time bad. Or vice-versa for that matter if you want to bring one of them forward and have him taste our coffee.
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