06-01-2014, 02:34 AM | #1 |
Join Date: Sep 2005
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Fate Accelerated Edition conversion (aka In NomiFAE)
Hi there
I am (very) slowly doing a conversion of In Nomine to Fate Accelerated Edition. Rather than post things here I have set up a blog for thoughts as I have them. Only got two up at the moment but take a look if you fancy ;-) http://innomifae.blogspot.co.uk/ Chris |
06-02-2014, 04:50 PM | #2 |
Join Date: Sep 2005
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
Right, four pages are up now including takes on Choir and Band resonances.
Depending on how busy the forum is I'll probably just update this thread. Chris |
06-02-2014, 05:11 PM | #3 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
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And it would probably be a good idea to update this thread anyway. Why make duplicate threads and hide information from people?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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06-02-2014, 07:54 PM | #4 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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06-03-2014, 09:04 AM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
It's an interesting take, but I think that it's a mistake to change FAE from 4dF to 3dF for the sole purpose of trying to match the canonical Intervention rules. If you want to use FAE, then use FAE. Don't try dragging mechanics over from one system to the other.
Here's my suggestion: Whenever the dice come up ++++ or ----, roll one extra dF. If you end up with +++++, it's a a Divine Intervention; no FP can be spent to reroll or modifier it! A ----- is similarly an Infernal Intervention. Otherwise, just ignore that fifth die and treat the roll as normal. The odds remain about the same. The d666 have a 0.46% chance of producing a specific Intervention, while 5dF have a 0.41% chance of coming up all + or all -. And IMO, this is just as flavorful, since it's basically saying, "If you roll (the equivalent of) a critical success or failure, see if powerful forces take it one step beyond!"
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06-03-2014, 02:16 PM | #6 | |
Join Date: Sep 2005
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
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3dF means that celestials are more consistent, and the way I am approaching including forces give +1 to important areas of the game I am also adding in a Dissonance dice where one side has a symbol which acts against you for interventions purposes Chris |
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06-04-2014, 07:21 PM | #7 |
Join Date: Aug 2004
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
There are Fate variants that use d6-d6 instead of 4dF; it wouldn’t be much of a stretch to use something like that here. My own favored approach is: you have a Divine Die, an Infernal Die, and a Check Die. Roll all three, and set aside the Check Die for now. Angels add the Divine Die to their Approach and the Infernal Die to their Opposition, and demons reverse this. I’d rule that by default, humans (and corporeal creatures in general) read the dice as per angels while Ethereals read the dice as per demons — but consider reversing this for humans explicitly aligned with Hell or Ethereals explicitly aligned with Heaven.
After comparing the modified Approach to the modified Opposition to determine whether you succeed or fail, use the lower of the difference between the two or your Check Die to determine your margin of success or failure; then use FAE’s four Outcomes as usual. Exception: Interventions still work as described in In Nomine: if all three dice are 1s, you get a Divine Intervention (good for angels; bad for demons); if all three dice are 6s, you get an Infernal Intervention (good for demons; bad for angels). It’s worth noting that one of the biggest problems with the d6-d6 method in Fate is the increased “swinginess” of the results. In this arrangement, the Check Die mitigates this: not in terms of how likely you are to succeed or fail, but in terms of how extreme the success or failure is. Possible variations on this: • Split up the dice between participants: When there’s active opposition, have each side roll one die to add to his or her Approach, and have the GM roll the Check Die. When the opposition is passive, have the player roll one die to add to his or her Approach while the GM rolls both the Check Die and the die to add to the Opposition. You still roll three dice total; but they’re not all rolled by the same person. • If the Divine/Infernal thing is too confusing, designate one die that will add to your Approach and another that will add to your Opposition. That’s what’s crucial; the Divine/Infernal Dice and which applies to which is merely a flavorful way of deciding which die is supportive and which is obstructive. • You can cut down on the math involved by comparing the Divine and Infernal dice to each other before adding them in and tossing out the one that’s further from zero. On a tie, toss them both out (but not before checking for Interventions). That is, you add the supportive die to your Approach, or you add the obstructive die to your Opposition, or you don’t do either; depending entirely on which die is lower. (This sounds messier than it is: I’ve found that in practice, the people who have the most trouble with it are established gamers who have to retrain themselves to use this method; new gamers with no preconceptions about how dice should be rolled pick up on the technique after two or three practice rolls. Note also that this doesn’t affect the probability distribution in any meaningful way: you’ll achive, say, a net +3 in different ways (e.g., Divine 3/Infernal 4, 5, or 6 using this method vs. Divine 4/Infernal 1, Divine 5/Infernal 2, or Divine 6/Infernal 3 using the normal method); but you’ll be exactly as likely to get a +3 using this method as you would be using the method described above.) • Abandon the Check Die, as well as dice-driven Interventions. Instead, the game always has a pair of Story Aspects representing the stakes that Heaven and Hell have in the overall plot. Interventions are handled by Invoking or Compelling these Story Aspects. Note that this technique is entirely compatible with the traditional 4dF dice, making it the most Fate-like solution in several ways. Last edited by dataweaver; 06-04-2014 at 07:47 PM. |
06-07-2014, 11:00 PM | #8 |
Join Date: Oct 2009
Location: Boston, MA
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
The Fate System Toolkit also recommends that you can replicate the odds of using 4dF with 3d6 as long as you're willing to add some dice and memorize some ranges (e.g., 9–12 maps to +0, 13–14 maps to +1, etc.). I'm planning to try this out for a Fate conversation I'll be running with friends, where 1-1-1 and 6-6-6 (normally –4 and +4) still count as interventions.
Personally, though, my big dilemma is whether to just merge Essence and fate points into the same thing. Doing so would simplify a lot, but also raise questions about what refresh should be set at, and whether compels would completely replace Rites... |
06-07-2014, 11:56 PM | #9 | |
Join Date: Sep 2005
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Re: Fate Accelerated Edition conversion (aka In NomiFAE)
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I was planning to merge Essence and Fate points with a Refresh of four (an probably four beginning stunts) Rites will only 'pay out' once a day (dawn to dawn or dusk to dusk). I like Rites, they are sort of "Compel light" all ready. Chris |
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Tags |
conversion, fate, house rule, in nomine, meta, rules |
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