07-19-2020, 01:05 PM | #1 |
Join Date: Jan 2006
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Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
I plan on running a very specific campaign, the kind of campaign one truly needs the power of GURPS.
I plan on running a campaign based on some old manga from the 80's, specifically the Youthful Delinquency genre, but with some inspiration from 90's 2d fighting games and beat'em-ups. Basically, my game will be about Japanese I want the PCs to be very decent martial artists with access to some minor special powers, i.e. flaming fists, bursts of fast movement, stomping the ground to create mini-earthquakes... the kind of special power you would see in a fighting video game or in a low-powered anime back in the 80's and early 90's. I already own the 4e core books and Martial Arts. I also own Powers and Supers, which I think may be needed, and I've heard there are some cool stuff that can be done by using things like Sorcery, elemental magic, and imbuements... and here is the part I need your help! Which books and web-books would help me to create this kind of game? Any specific guidelines for this video-game-y cinematic game? Also, the is any way to integrate the existing supernatural skills in Martial Arts with those new options? Anything I should keep an eye for, or potential problems with my premises? Last edited by Calliban; 07-20-2020 at 08:22 AM. Reason: Auto-corrector got sentient and had its own ideas about my games... |
07-19-2020, 01:27 PM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
Action 3: Furious Fists and Martial Arts should carry you a long way.
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07-19-2020, 01:34 PM | #3 |
Join Date: Feb 2016
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
I would keep to Basic, Martial Arts, and Powers. In general though, remember that the average human preschooler has ST-4 [-40], DX-3 [-60], IQ-3 [-60], SM-2, and Social Stigma (Young Child) [-10], for a grand total of -170 CP (-125 CP after Patron (Parents, more than 200% character total; 15-) [45] is applied). Social Stigma (Young Child) is a variation of Social Stigma (Valuable Property), as adults will usually bother them with questions and/or call the authorities if they see the child alone and will likely never take them serious.
In general, a 150 CP preschooler is a superhero among their peers. Of course, I know a young woman who when she was 4 years old would pick me up, and I weighed 250 lbs at the time, so superhero level preschoolers are not unknown, they are just quite rare. A 250 CP preschooler is probably as powerful as you would want, unless you are doing a PS238 game, where some of the kids are M-scale threats. |
07-20-2020, 03:19 AM | #4 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
I'd check out Power-Ups 1: Imbuements. For the minor elemental effects you describe, Imbuements might be a better fit than opening up Powers at an arbitrary threshold. I mean, if you think that 20 points sounds like a reasonable cut-off for "minor" powers, that still gets you a 5d Toxic Attack (could be a Follow-Up to a punch, or could be a visible Jet of "negative energy") without thinking hard about limitations to lower the level cost and squeeze out even more dmage.
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07-20-2020, 07:33 AM | #5 |
Join Date: Jun 2013
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
One thing that may need clearing up - do you actually mean preschoolers (age 5 and under), or, as implied by the references, do you mean teenagers? The characters of the manga you've mentioned are typically high school students, sometimes middle school students.
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07-20-2020, 08:24 AM | #6 |
Join Date: Jan 2006
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
OH! Yes, highschoolers! The autocorrector strikes once again.
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English is not my first language. Feel free to correct me. Last edited by Calliban; 07-20-2020 at 08:27 AM. Reason: Auto-corrector strikes once again, once again. |
07-20-2020, 09:07 AM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
Although five-year olds with martial arts powers is a terrifying idea.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-20-2020, 09:23 AM | #8 | |
Join Date: Jun 2013
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
Quote:
To add something of substance, I'd suggest capping damaging abilities and the like to a certain amount of damage or effect rather than points. As noted, you can have a rather devastating attack for a fairly small number of points, and can eke out even more damage with appropriate Limitations. Offhand, for melee abilities, I'd suggest a limit of around 150% of unarmed damage for general-purpose abilities, around 200% for those sufficiently limited as to be unlikely to be used more than once per encounter on average, and around 300% for those sufficiently limited as to be unlikely to be used more than once per session on average. For ranged abilities (like Ryu's hadouken), I'd drop these to 100%, 150%, and 200%, respectively.
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07-20-2020, 10:37 AM | #9 |
Join Date: Aug 2007
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
On Dragonball Z Super Goten and Trunks are 6 and 7 respectively. I'm sure their merged form wouldn't have any trouble destroying a planet.
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Fred Brackin |
07-20-2020, 11:43 AM | #10 |
Join Date: Nov 2016
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Re: Which books for a 90's Fighting Video-Game/Beat'em Up style of game?
If you are talking about KOF, GURPS Chinese Elemental Powers would be useful to you. It features stuff like power block/dodge/parry, magic as powers and so on. For example, you could design an "Ura 108 Shiki Orochinagi" from "storm of fire" (in the book).
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