04-10-2010, 01:12 AM | #21 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Why Germany Matters
Quote:
I would think that most jobs that require full sapience any of the time don't require it all of the time, so that you'll end up with gangs of xoxable LAIS and Shadows bossed by SAIs and Ghosts to leverage that expensive infosapience as widely as possible. |
|
04-10-2010, 04:48 AM | #22 |
Join Date: Sep 2004
Location: Oldenburg, Germany
|
Re: Why Germany Matters
What makes you think that training SAIs won't get cheaper, too?
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
04-10-2010, 04:53 AM | #23 |
Join Date: Oct 2006
Location: Honolulu, HI
|
Re: Why Germany Matters
It's hard to make a game of something that is generally considered to be moving in the "right" direction, and the problems of SAIs in the EU are pretty minor compared to the rest of the world. If you're going to run a campaign focused on such things, wouldn't you set it somewhere with a more fragile situation?
A point of conflict that jumped out at me for the EU is the issue of immigrants, specifically bioroids. They're a population that dramatically stick out, likely have a much improved life from where they're from, and yet still aren't treated like everyone else. Seems like there should be some easy parallels to modern day beliefs and conflicts there. Other than that suggestion, since the EU (and specifically Germany) is noted as being so progressive and stable, you'll have problems generating plots where the PCs are fighting the power (unless your players really REALLY think pan-sapient rights are wrong), so antagonism will largely come from elements outside of the mainstream. With that in mind, it'd be most helpful to create antagonists like terrorists and radical ideologies, and provide information about the rules and regulations for working with German law enforcement. |
04-10-2010, 07:26 AM | #24 |
Join Date: Sep 2008
Location: near London, UK
|
Re: Why Germany Matters
|
04-10-2010, 07:28 AM | #25 | ||||
Join Date: Sep 2004
Location: Oldenburg, Germany
|
Re: Why Germany Matters
Quote:
In Transhuman Space, there is an entire class of beings which are treated as animals or property in most regions. The EU is the only major faction which doesn't do that and in fact gives them the rights of citizens. This is a clear and direct challenge to the very foundations of other societies elsewhere. In other times and places, such a situation has led to war between different factions. In this era, this might very well lead to the most vicious memetic warfare imaginable. The other factions need to prove to their societies that the European path is wrong, or else they will have trouble justifying their own approaches in the long run. Even the societies with strong media filters (i.e. China) will have trouble keeping the success stories of Europe out, and the societies without them will have even greater problems, as information moves around the globe at an ever faster pace. Think of the American Culture Wars, only magnified by more than one order of magnitude and played out on a global scale. Such a campaign might be based in Germany and be focused on Germany - but it will have to think about issues on a global scale. And high-stakes geopolitics and global memetic warfare should be interesting subjects for a campaign, shouldn't they? Quote:
Quote:
Think about it: PCs tend to be involved in extraordinary and often spectacular situations. And given the ubiquitous surveillance of the setting, it is very likely that they will attract significant media attention at some point. Now, how easy do you think would it be to portray the PCs involved badly in the media? Skilled memeticists with an agenda are just waiting for an opportunity like this, and if there is any opportunity to show that a prominent citizen SAIs are dangerous and out-of-control, they will. Thus, the PCs might get involved in the global memetic war over pansapient rights whether they want it or not. Quote:
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
||||
04-10-2010, 08:57 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Why Germany Matters
Quote:
Bill Stoddard |
|
04-10-2010, 10:48 AM | #27 |
Join Date: Mar 2005
Location: At the Stern, Raising the Black
|
Re: Why Germany Matters
Hmmm, well. There are other possibilities in which SAIs and their development could be studied just as well, if not better. The prime example for this should be Japan. Fifth Wave explicitely mentions the Netherlands as a peak performer of the, umm, Fifth Wave, so this country may also be one of those which have an especially high number of SAI citizens. The same might be true for Austria, Sweden, Korea as well as certain regions in the US.
Still, wether Germany matters or not, I have somewhat mixed feelings about this idea to write a sourcebook about it. So far it has been the style of THS not to have produced any explicite books about certain regions (although admittedly some parts of Broken Dreams may come close to it), and I have to say that this suits me just fine. I feel that it really contributes to the freedom of the setting that you as the GM can do what you want with the US, Europe, China and even Germany (which does matter to me as a German, wether it is has the most SAI citizens or not), without any danger of a player fast-drawing some official soucebook on you.
__________________
"I have spread my dreams under your feet; Tread softly because you tread on my dreams." |
04-10-2010, 12:26 PM | #28 | ||
Join Date: Sep 2004
Location: Oldenburg, Germany
|
Re: Why Germany Matters
Quote:
Quote:
All this assumes, of course, that (a) I think I can gather enough material to actually write it, and (b) the line editor accepts the proposal for such a supplement.
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
||
04-10-2010, 01:01 PM | #29 | |
Join Date: Aug 2004
|
Re: Why Germany Matters
Quote:
Edit: In fact such a ruleset would likely help sell the sourcebook to the Powers that Be. GURPS wouldn't be hurt by such an optional system.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
04-10-2010, 05:37 PM | #30 | ||||
Join Date: Oct 2006
Location: Honolulu, HI
|
Re: Why Germany Matters
Quote:
Quote:
Quote:
Now, no one except for a few extremists is going to say "we need to get rid of the bioroids", it's all going to be about immigration and the obscenity of creating indentured life, but it's not hard to imagine such an undercurrent below the surface. Quote:
|
||||
Tags |
germany, transhuman space |
|
|