Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-22-2011, 01:10 PM   #21
seasong
 
seasong's Avatar
 
Join Date: Aug 2004
Location: Seattle, WA
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by Trachmyr View Post
Perhaps instead of -1 damage to spikes, they should be subject to a (0.5) armor divisor?
Sure :-).
Quote:
Originally Posted by Trachmyr View Post
I was specificly envisioning bamboo staff/guns. Perhaps I'll make a houserule on this for specific material combinations.
A bamboo staff is not long for the world without significant reinforcing, and the reinforcing will add weight. Realistically, at least, that would be a Weak material (well, halfway between "normal" and Weak).

Iron Pipe would help a lot, though, and would let you make the blowgun without the extra weight of Sturdy.
Quote:
Originally Posted by Trachmyr View Post
OK, but would it be reasonable to vary weights by 10%-20% for these versions with modifications to CF? I understand it's below the normal level of detail, but for my campaign world, it is somewhat important.
I think it's reasonable to vary any weapon's weight by 10-20%.
Quote:
Originally Posted by Trachmyr View Post
The only problem with that is the fact that the Perk seems a bit anemic without the damage bonus.
Well, it is only 1 point :-). I admit that Iron Pipe is a lot more awesome.
Quote:
Originally Posted by Trachmyr View Post
One final question for you... not related to the article, but related to blowguns. What affects would using them underwater incur, provided they could be used at all? -2 damage, 1/2 ACC and 1/10th range perhaps?
Realistically, range should be divided by 1,000. Approximately. If it doesn't just flatten it to zero instantly.

Assuming a perfect seal, as soon as the dart exits the pipe, your breath is no longer shoving the dart... and so the dart has water pushing from its front, and nothing but air behind it. So it might get an inch or two on sheer momentum.

(Note that 1/1,000 is the listed effect of firing a gun underwater in High-Tech, and it seems a reasonable number)
__________________
Thomas Weigel
Gamer, Coder, Geek
seasong is offline   Reply With Quote
Old 07-22-2011, 11:17 PM   #22
Trachmyr
 
Trachmyr's Avatar
 
Join Date: Nov 2008
Location: Florida
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by seasong View Post

(concerning the Breath Mastery Perk)

Well, it is only 1 point :-). I admit that Iron Pipe is a lot more awesome.
But 1 point for an average increase of only 3 yards in range is quite anemic, I think it needs a bit more to be worth it.

Quote:

(concerning underwater use)

Realistically, range should be divided by 1,000. Approximately. If it doesn't just flatten it to zero instantly.

Assuming a perfect seal, as soon as the dart exits the pipe, your breath is no longer shoving the dart... and so the dart has water pushing from its front, and nothing but air behind it. So it might get an inch or two on sheer momentum.

(Note that 1/1,000 is the listed effect of firing a gun underwater in High-Tech, and it seems a reasonable number)
Yeah, that's what I feared/thought... just not what I was hoping for.


Edited to Add:

I'm wondering about the cost/weight modifiers for Narrow/Wide darts & spikes. Since they seem to be roughly based on a 50% increase in diameter per step (4mm, 6.5mm, 10mm, 15mm), shouldn't weight/cost be modified by x0.25 (or more accurately x0.2) for very narrow, x0.5 for narrow and x2 for wide since only diameter is being altered, not length?

This would make the smallest dart come in at 0.01 pounds, and the heaviest (given your earlier errata) at 0.5 pounds.

Last edited by Trachmyr; 07-22-2011 at 11:50 PM.
Trachmyr is offline   Reply With Quote
Old 07-23-2011, 04:19 PM   #23
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by DouglasCole View Post
Heck, *I* wouldn't sit down to do this without a spreadsheet, either.
And it's a kick-ass job you did on that article, I especially liked your Sample Bows worksheets.

Though, is it just me, or is there really no game effect between most arrows?
Ze'Manel Cunha is offline   Reply With Quote
Old 07-23-2011, 05:35 PM   #24
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Pyramid 3-33 Low Tech

I just wanted to add that, while I second the love both the bow and blowgun articles are getting, the other articles are also of the best quality. This is easily the issue with the least amount of text that I feel like I can't use (and I wasn't even running/planning a low tech campaign, though now I want to). Had this been split into two issues and the remaining half of each filled out with Lorem Ispem, they would have both still been worth full price.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 07-23-2011, 05:43 PM   #25
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by Ze'Manel Cunha View Post
And it's a kick-ass job you did on that article, I especially liked your Sample Bows worksheets.

Though, is it just me, or is there really no game effect between most arrows?
The only real impact, and you have to look for it, is if you choose a really light shaft and head (which will have a large impact on range and 1/2D might actually be less than max range) or pick a head with a (2) armor divisor.

There's a reason I said mostly you can get by with "heavy" and "light" versions of arrows, for bows in the 50-100 and 100-200 pound range . . . when something varies as the fourth root of whatever, you need BIG changes in the underlying variables to make a difference.

Where I WOULD require custom or tailor-made stuff is for that +1 Acc you get for fine. The jump in precision you get is very large, and you'll want to make it a planned thing. Yes, I have my quiver of 20-30 fine (accurate) arrows to go with my Elven Bow of Awesomeness. But once I run out, I'm stuck with this human trash, and I can't make those shots quite as well as I used to while skidding down a stairway on an Uruk-Hai shield.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 07-23-2011, 05:48 PM   #26
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by Ze'Manel Cunha View Post
And it's a kick-ass job you did on that article, I especially liked your Sample Bows worksheets.

Thank Steven for that. I was so far over wordcount (it's over 9,000 words; my initial estimate was "about the same as my guns article," which was 2,500!) I didn't have any samples. He insisted on them, and then instead of including one sheet with worked examples, it was his idea to have many (since the files are small) so each design has all the values in there for the prospective tinkerer to muck with.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 08-07-2011, 10:07 PM   #27
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by DouglasCole View Post
Thank Steven for that. I was so far over wordcount (it's over 9,000 words; my initial estimate was "about the same as my guns article," which was 2,500!) I didn't have any samples. He insisted on them, and then instead of including one sheet with worked examples, it was his idea to have many (since the files are small) so each design has all the values in there for the prospective tinkerer to muck with.
I'm going to say that those excel sheets will get more use than the rest of the article.

While it's cool to look behind the curtain, it'd probably have been more generally useful to spend less time eyeing the math which is covered in the sheets, and spent more time on working through examples.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH

Last edited by Ze'Manel Cunha; 08-07-2011 at 10:11 PM.
Ze'Manel Cunha is offline   Reply With Quote
Old 08-07-2011, 11:21 PM   #28
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Pyramid 3-33 Low Tech

I've talked to Doug about taking the spreadsheets a step further and writing a program to do it, but I've got other things on my plate to finish before then. For what it's worth my plan is to use Java so it'll be easily cross-platform.
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 08-08-2011, 05:54 AM   #29
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Pyramid 3-33 Low Tech

Side note - arrows make a big difference once you've got enough ST behind your bow. Like, ogre archers or some such :)

And wow, building a bow for an ogre is tricky.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 08-08-2011, 07:05 AM   #30
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Pyramid 3-33 Low Tech

Quote:
Originally Posted by Bruno View Post
Side note - arrows make a big difference once you've got enough ST behind your bow. Like, ogre archers or some such :)

And wow, building a bow for an ogre is tricky.
I'll help any way I can. :-)

dhc
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Reply

Tags
low-tech, pyramid 3/33


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.