11-20-2019, 07:23 PM | #51 | |
Join Date: Aug 2007
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Re: Different Gyroc Designs
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Even if you have to make a"to ht" roll for the designator doing it with an ACC 6 laser instead of an ACC 0 gyroc would be progress. It alos takes care of the "gyrocs are unstable at low speeds" problem and as long as you're using a payload attack instead of a KE projectile you don't even care about the reduced KE damage.
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Fred Brackin |
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11-20-2019, 07:27 PM | #52 | |
Join Date: Jul 2008
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Re: Different Gyroc Designs
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-20-2019, 07:33 PM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Gyroc Designs
The problem is less "trace it back" than "take it as warning that they've been detected and move behind cover or take other countermeasures".
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11-20-2019, 10:02 PM | #54 | ||
Join Date: Jun 2013
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Re: Different Gyroc Designs
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As it turns out, I just made such a system, and a thread to discuss it.
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GURPS Overhaul |
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11-20-2019, 10:17 PM | #55 | |
Join Date: Jul 2008
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Re: Different Gyroc Designs
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That doesn't even give you enough information to aim at its centerpoint, because you don't know how many degrees between the center and the trailing edge (and you don't know where the leading edge is). And wherever you aim, after say 5 seconds of flight time the 450 yards difference in position between the two proposed objects means it's impossible that the the same shot would hit the center of both of them, or indeed hit both of them at all. You're probably not wrong to criticize the plus three, but that's a terrible criticism - you could write the exact same criticism of any bonus.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-20-2019, 10:48 PM | #56 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Different Gyroc Designs
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I'd say that a rangefinder's bonus can only counter range penalties, and seeing as knowing the range could be useful at as little as 200 yards for some rifles, and less than that for bows, I'd be inclined to just let it go at that.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-20-2019, 10:59 PM | #57 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Gyroc Designs
It's a very simple mechanical calculation: if you know the range, you need to lead the target by an amount equal to the time required for your projectile to arrive. That's calculation that's doable without electronics.
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11-20-2019, 11:12 PM | #58 | ||
Join Date: Jun 2013
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Re: Different Gyroc Designs
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Granted, the Acc bonuses of many weapons suffer a similar problem (the mechanical accuracy of a rifle only comes into play if the user is skilled enough to reach or exceed said accuracy, and that doesn't really happen with most humans), but at least "more precise weapon hits more often" doesn't seem as bad as a bonus that basically offsets a penalty that doesn't exist. Granted, it's late, so I may have some braincells crossed and am speaking pure gibberish, here.
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GURPS Overhaul |
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11-20-2019, 11:49 PM | #59 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Gyroc Designs
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11-21-2019, 02:11 AM | #60 | |
Join Date: Jul 2008
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Re: Different Gyroc Designs
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Overall it seems like a reasonable-ish criticism of GURPS' entire ranged combat ruleset, but a poor criticism of the rangefinder bonus in particular.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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