11-20-2018, 11:55 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Towering main-gauche
Page 40: "The Fencer has the Two Weapons talent, as defined below, for fencing weapons only."
Page 41: "make a normal attack with one weapon and parry with the other. The second weapon acts as a shield to stop 2 points of damage from each non-missile attack from a front hex." So if you attack with the Rapier and parry with the main-gauche, does it stop two hits or 1+2 i.e. three hits? And all you need are the Sword and Fencer talents?
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-HJC |
11-21-2018, 08:13 AM | #2 |
Join Date: Dec 2017
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Re: Towering main-gauche
I would not add these.
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11-21-2018, 12:43 PM | #3 |
Join Date: Mar 2018
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Re: Towering main-gauche
If not added, then the only reason for a fencer to carry a main-gauche is a fear of being caught in HTH. Otherwise, two rapiers are better for offense and equally good on defense.
Although, on the armor/shields table p 110, what does the DX- entry for main gauche refer to? It's the opposite sign to all the shields and armors. |
11-21-2018, 01:28 PM | #5 |
Join Date: Mar 2018
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Re: Towering main-gauche
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11-22-2018, 09:04 AM | #6 |
Join Date: Sep 2007
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Re: Towering main-gauche
Just as bigger shields stop more damage, the Two-Weapons talent assumes you're fighting with two full-sized melee weapons, and assigns those large weapons a shield value of "2", better than the "1" for a main-gauche-sized weapon. That would not add to a main-gauche -- or even replace its value, any more than a "Two Shield" talent would make small shields as effective as tower shields.
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11-22-2018, 09:50 AM | #7 | |
Join Date: May 2015
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Re: Towering main-gauche
Quote:
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11-22-2018, 01:22 PM | #8 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Towering main-gauche
Comparing two fighters
ST 9, DX 12, IQ 11 Rapier(1d+1), Main-gauche(?) -1 DX to hit him Sword, Fencer, ... ST 9, DX 12, IQ 11 Hatchet(1d+1), Small Shield(2) -2 DX to hit him Ax/Mace, Shield, Weapon Expertise-Hatchet, Shield Expertise
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-HJC |
11-23-2018, 12:01 AM | #9 |
Join Date: May 2015
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Re: Towering main-gauche
If the GM requires characters to buy Expert/Master talents with actual XP (as I would tend to), by RAW that'd be 1500 XP for Fencer or Hatchet Expert, and 1000 XP for Shield Expert.
Using the RAW cost for attributes, these characters, even if they started with IQ 11 anyway, could instead improve themselves for the same XP to, for instance: ST 13 DX 13 IQ 11 Bastardsword 2d+2 Sword 200 extra XP ST 13 DX 14 IQ 11 Morningstar 2d+1 Small Shield(1) Ax/Mace, Shield 200 extra XP |
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