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Old 08-27-2008, 10:58 AM   #11
Bruno
 
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Join Date: Sep 2004
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Default Re: No Move while Readying ?

Quote:
Originally Posted by Kromm
That said, I fail to see why Fast-Draw is so bad. Everybody I've ever played GURPS with handles moving and drawing weapons as a Fast-Draw attempt during a Move maneuver. It seems the most logical choice.
Well, the only problem are weapons that can't be Fast Drawn - axes/maces being the classic example, but flails aren't so hot either. A smaller point of problem is that there are no cross defaults, so even if you're a master of Fast Draw (Sword), you can't even try to fast-draw a shuriken or a gun.

For this, the Move-and-ready or the All-Out-Ready are very handy.
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Old 08-27-2008, 11:28 AM   #12
Kromm
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Default Re: No Move while Readying ?

I'd say that Move and Ready is probably the only sensible option for flails and axes, though. Pulling out a top-heavy bashing weapon at a full run sounds like a good way to trip, and DX-2 rolls start to look almost generous. ;)
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