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Old 09-02-2019, 11:02 AM   #9
Donny Brook
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Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Base and other property

Originally Posted by Gwythaint View Post
Part of the reason I used Base is because I could not find another way to replicate a gift of ownership that wasn't specifically wealth. They didn't buy it, it isn't a room in a tavern, and it also isnt an apartment building; it is a run down set of two story single family row houses ( with a total of two rooms and a loft space and a root cellar that ties in to a common basement used by the whole block (or what is left of it)that was used for traskh pickup when that service was available. (The space above the underground common area was a green patch used as kitchen gardens by the same community) The houses are in bad shape and the idea was that they could be upgraded with expenditure of points and cash; it is more in line of Signature gear: tenament block than it is Batcave. The deed is not likely to be rescinded, no one can steal the place(although it could be robbed) and while the buildings could be burned, they keep the land and underground access.
Correct me if I am wrong, but it seems like they picked the property up during play, not at character generation. So I think you need a setting-based approach rather than a rules-based approach.

If they bought or someone gave it to them, then they own it in the same sense as if they bought or someone gave them a horse (with whatever laws apply in their locale), no character points needed.

If the problem is they need more money than they have for renovations, you could let them incur the Debt disadvantage with them obtaining capital in an amount relative to the repayments the disad involves.

Originally Posted by evileeyore View Post
Because there are minor in game effects. ...
Owning things in-game can cover all those in-game effects. None of them seem particularly 'meta'.

Last edited by Donny Brook; 09-02-2019 at 11:20 AM.
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base, dungeon fantasy, property advantage

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