01-28-2011, 05:14 AM | #1 |
Join Date: Jun 2006
Location: Spain —Europe
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GURPS Powers: Divine Favor
Rejoice, my brothers! Our prayers have been answered with the release of GURPS Powers: Divine Favor!
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
01-28-2011, 06:04 AM | #2 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Powers: Divine Favor
I really liked this one, and I'm considering using it to replace clerical magic in Dungeon Fantasy. My only complaints so far is that the book focuses entirely on goody-two-shoes gods, but that's barely a quibble as the book gives me all the tools I need to make my own sets of divine powers. A slightly larger quibble is that I can't find the variation of Blessed in there that boosts your stats. I was kinda hoping to see what he did with that, or if that even needs to be covered by these (but he had other forms of Blessed, like the font, in the book).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
01-28-2011, 08:25 AM | #3 | ||
Join Date: Sep 2004
Location: Canada
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Re: GURPS Powers: Divine Favor
Quote:
Yeah, I'm officially making it an option for players in my game - replace PI, spells, and the powers from DF with Divine Favor instead. Or mix both, but that's going to take a stinkton of points, and neither system gives bonuses to the other so I don't recommend it for starting characters. Quote:
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01-28-2011, 11:01 AM | #4 |
Join Date: Aug 2004
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Re: GURPS Powers: Divine Favor
One option that I'm considering for this: because they were originally adapted from the Improvement Through Study rules, I figure that it shouldn't be hard to adapt the Meditative Magic rules from GURPS Fantasy (pp.161-162) for use as the means for a paragon to acquire Learned Prayers: the easiest way would be to say that the "energy cost" to acquire a Learned Prayer via the Meditative Magic rules is 25 times the listed point cost. Simple, straightforward, and very much in keeping with the intended feel of Divine Favor.
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01-28-2011, 11:32 AM | #5 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Powers: Divine Favor
Quote:
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01-28-2011, 11:55 AM | #6 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: GURPS Powers: Divine Favor
Hmm. For learned prayers such as Confidence (p. 8) which have a "recharge" time, that recharge time seems only to apply to that learned prayer and not to the entire set of alternative abilities. Is that right?
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01-28-2011, 12:00 PM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Powers: Divine Favor
New on e23 this week is GURPS Powers: Divine Favor, by the suitably named Rev. Pee Kitty. Remember how GURPS Psionic Powers took all the complicated lessons of GURPS Powers and used them to build ready-made power frameworks for psionics? This supplement does the same for holy abilities – the sort that part seas and smite the undead. It comes with all the trimmings, including rules for praying for spontaneous miracles, numerous fully worked set-piece abilities, several new variations on the Blessed advantage, thoughts on tying divine powers to priestly rank and clerical magic, and advice on such campaign-planning issues as "one god vs. many" and "good vs. evil." Whether your goal is to empower flashy Dungeon Fantasy clerics or to give a cult priest sinister gifts in a modern-day horror campaign, Divine Favor is like a gift from the gods.I stand among men
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-28-2011, 12:23 PM | #8 |
Join Date: May 2006
Location: Denmark
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Re: GURPS Powers: Divine Favor
Kromm's been ninja'd!
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01-28-2011, 12:29 PM | #9 |
Join Date: Feb 2008
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Re: GURPS Powers: Divine Favor
He is too busy bringing the awesome to worry about piddling details like who posted what. ;)
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01-28-2011, 12:44 PM | #10 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: GURPS Powers: Divine Favor
Yep. Maybe both threads can be merged?
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
Tags |
clerics, divine favor, powers |
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