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Old 11-05-2014, 03:39 AM   #31
Flyndaran
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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Originally Posted by whswhs View Post
Glue? I thought that limpets did simple partial vacuum adhesion. In any case, the game mechanics for Clinging says not one word about van der Waals bonds; it simply says that you can stick to a wall or ceiling, without specifying how.

Bill Stoddard
I said it was how I define it, not how R.A.W. does.
Clinging is the ability to cling to any substance without fail. The only way to do that realistically is with Van der Waals force like geckos.
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Old 11-05-2014, 03:40 AM   #32
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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Originally Posted by whswhs View Post
Glue? I thought that limpets did simple partial vacuum adhesion. In any case, the game mechanics for Clinging says not one word about van der Waals bonds; it simply says that you can stick to a wall or ceiling, without specifying how.

Bill Stoddard
Wikipedia said suction and sticky mucus.
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Old 11-05-2014, 02:39 PM   #33
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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I
Clinging is the ability to cling to any substance without fail. The only way to do that realistically is with Van der Waals force like geckos.
Walking is the ability to cross unobstructed even surfaces without fail. There is no way to realistically do this with bipedal locomotion.

GURPS doesn't have rules to see if you can walk under normal conditions, why do you suppose it should have them to see if Spiderman can climb a wall?

Geckos probably also sometimes "trip" too, BTW.
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Old 11-05-2014, 03:48 PM   #34
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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You have Clinging, Bill?
Yes, but it's aspected. It only works on philosophical points.

Bill Stoddard
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Old 11-05-2014, 07:09 PM   #35
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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Walking is the ability to cross unobstructed even surfaces without fail. There is no way to realistically do this with bipedal locomotion.
...
Okay, Mr. Fellow Pedantic-man: Wall walkers fall significantly more often than even clumsy walker me face-plants after tripping.
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Old 11-05-2014, 08:33 PM   #36
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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Okay, Mr. Fellow Pedantic-man: Wall walkers fall significantly more often than even clumsy walker me face-plants after tripping.
...so if you're using it to model something real (but much more complex) you look for Limitations to represent this?
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Old 11-05-2014, 08:41 PM   #37
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

I'm actually unsure whether a clinger has to roll to hold on after taking injury. I only remember that he has to roll to catch himself after a fall.
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Old 11-05-2014, 08:45 PM   #38
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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Okay, Mr. Fellow Pedantic-man: Wall walkers fall significantly more often than even clumsy walker me face-plants after tripping.
And if you build a character with Clinging, is it going to add to the fun of playing them if you're constantly having to roll to see if they fall down?

Bill Stoddard
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Old 11-05-2014, 09:10 PM   #39
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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I'm actually unsure whether a clinger has to roll to hold on after taking injury. I only remember that he has to roll to catch himself after a fall.
Failed Knockdown rolls probably mean falling.
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Old 11-05-2014, 09:20 PM   #40
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Default Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

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And if you build a character with Clinging, is it going to add to the fun of playing them if you're constantly having to roll to see if they fall down?

Bill Stoddard
Any playable character with clinging won't be realistic. It would be a very odd game if it involved non-sapient geckos. Perhaps he can be friends with the psychic muffin.
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