12-28-2018, 10:59 PM | #71 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Somewhat Reliable is usually good enough so helps keep cost down.
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12-28-2018, 11:21 PM | #72 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
I like that.
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12-29-2018, 09:53 AM | #73 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
I've been toying with the idea of using Accessibility, but I don't think it brings the cost down enough.
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12-29-2018, 10:27 AM | #74 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Quote:
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12-29-2018, 01:30 PM | #75 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Quote:
People often underestimate the value of favors
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12-29-2018, 01:37 PM | #76 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Sure, but Allies should do you favours as well. Contacts will always be compared to Allies, who are people who will do anything up to and including taking a risk of death on your behalf.
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12-29-2018, 03:15 PM | #77 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Quote:
I just blogged some thoughts on this subject. https://refplace.blogspot.com/2018/1...-in-gurps.html No ads, just the more places we talk or post about GURPS the better IMO. I liked the Gossiper modifier myself.
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12-30-2018, 12:06 AM | #78 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
Quote:
Let's put it this way- the utility of a Contact lies in their ability to provide information or favours, not in their skill level. Reasons for this: - A PC can just put the same skill on their character sheet, usually for much cheaper. - A PC would often have the same skill that a Contact would have, if they're from the same profession or background. - A Contact's skill level may not be the same as the skill level on their notional character sheet, as things like their status or connections can be reflected with a higher effective skill. - A single Contact shouldn't be limited to providing access to one skill. If you ask something to your buddy on the force, is he using Computer Ops to check something on the criminal database, Law to let you know how to get off a speeding ticket, Forensics to tell you how not to contaminate a crime scene, etc? - For many Contacts, it's their position which is important. A guard in the Queen's prison can tell you which cell the Count is held in or give you a map or arrange to slip you a key. Alfred can tell you which rooftop to meet Batman on or grant you an audience with Bruce Wayne. Which skill best represents those? So basing a Contact's power on their skill level is confusing, doesn't work the way skills work in the rest of the game, isn't actually the skill it's called or the level it's listed at, and so on. Now some Contacts may be useful because they have certain skills the PC doesn't, but I'd make that a secondary case, not the primary way the advantage is defined.
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