12-05-2018, 03:50 PM | #41 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: ST-Based Skills
Quote:
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12-05-2018, 05:02 PM | #42 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: ST-Based Skills
Quote:
At some point, Peter and I discussed moving away from contests of skill altogether, in which case the "make a penalized skill roll" for many of the things that are currently resolved as quick contests would be 100% awesome.
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12-05-2018, 05:02 PM | #43 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: ST-Based Skills
Except break free doesn't use ST as a proxy for mass? I'm missing how this isn't a non sequitur...amplify?
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12-05-2018, 07:34 PM | #44 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: ST-Based Skills
Quote:
It's only a non-sequitur to your discussion about changing how ST works in relation to break free resistance. It's right on target for the side-digression you're having about grapples and break free. Also this is another way to skin that particular cat, but in a way that doesn't require ST to be changed... so... right on topic. |
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12-05-2018, 08:22 PM | #45 |
Join Date: Aug 2004
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Re: ST-Based Skills
The thing that lets “break free as an attack” work is that in TG, it isn't an all-or-nothing: the “break free” roll is only the first step, which gets followed by the “damage roll” where you determine how many Control Points are available to break the hold. So even if the T.Rex doesn't get to roll to defend against the Break Free, the mouse isn't going to be able to get anywhere near the number of Control Points needed to break the T. Rex's hold.
Last edited by dataweaver; 12-05-2018 at 11:07 PM. |
12-06-2018, 01:05 AM | #46 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: ST-Based Skills
Quote:
As for the non-stacking, Fit/Very Fit explicitly only enhances all rolls against HT, but not against HT skills (B55). So if your HT is, say, 14, you should either get Very Fit or Running to enable Marathons. Actually you should get the former as it's vastly better even though slightly more expensive. |
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12-06-2018, 01:42 AM | #47 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: ST-Based Skills
Quote:
Whereas Doug's suggestion and mine, both will. Just from different directions. (Though I admit, I do like the -4 to ST for grapplers that have taken Maneuvers that deprive them of defenses. I'll have to think on that.) |
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12-06-2018, 04:20 AM | #48 | |
Join Date: Jan 2010
Location: Brighton
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Re: ST-Based Skills
Quote:
There was a recent thread discussing break Free were DouglasCole Made some alternative suggestions for streamlining Breaking free in with a gapple.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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12-07-2018, 01:10 AM | #49 | |
Join Date: Aug 2018
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Re: ST-Based Skills
Quote:
If you changed things so relative ST influenced the DX roll, this would be 2 birds with one stone since you could both phase out Brute Parry and the hard cap against parrying strong attackers. |
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