05-25-2018, 06:12 AM | #21 | |
Join Date: Nov 2007
Location: Sydney
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Re: Combat question for symmetrical high-defense fights
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So you made characters with ridiculously high defences and are unhappy with them being able to defend so well? There's your problem right there! |
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05-25-2018, 07:00 AM | #22 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Combat question for symmetrical high-defense fights
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And to be fair, I'm not the one that started complaining first (the player was), though after 3 hrs of combat on IRC with no solid hits, we decided to leave the fight unresolved. It was out-of-continuity anyway. :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-25-2018 at 07:05 AM. |
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05-25-2018, 07:07 AM | #23 | |
Join Date: Jul 2008
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Re: Combat question for symmetrical high-defense fights
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-25-2018, 07:13 AM | #24 |
Join Date: Jun 2006
Location: On the road again...
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Re: Combat question for symmetrical high-defense fights
All that being said, neither of us were using Feint options (no feints, beats, nor ruses). Next time, we'll add it to our bag of tricks.
This is my list of potential bad guys.. Pretty sure the PC in question has the highest defenses in the party.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-25-2018 at 07:18 AM. |
05-25-2018, 07:27 AM | #25 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Combat question for symmetrical high-defense fights
A while back I figured out a way to quickly resolve combats that take a long time to resolve in game and wrote a blog post on it: cinematic sword play. It actually makes the combats last a little longer, and it abstracts away a lot, but it lets you roll twice and say "After 2 minutes of sword-play, you finally land a hit. Everyone else, what were you doing during those two minutes?"
The basic idea is you add your attack skill and twice your effective defense skill and divide by three, and run a quick contest with those numbers. The winner scores a hit at a random location after an amount of time determined by the lowest defense score.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-25-2018, 08:43 AM | #26 | |
Join Date: Apr 2005
Location: France
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Re: Combat question for symmetrical high-defense fights
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Like for every other RPG, actually. As soon as the characters are outstandingly skilled, optional rules are added to make the game playable and interesting again. |
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05-25-2018, 11:37 AM | #27 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Combat question for symmetrical high-defense fights
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I think there is room in GURPS for an optional, more abstracted turn for simpler, faster-playing combats that can also model some of the gaps and hesitation characters would experience. We have so many options including Mass Combat, why not Abstract Combat? I plan to experiment with my own composite, 3-second turn abstractions. And maybe try to integrate it with an optional 12-second, long turn especially useful for inter-combat movement or both recovery and waiting behind cover. |
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05-25-2018, 12:30 PM | #28 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Combat question for symmetrical high-defense fights
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It actually works fine as a general-purpose abstract combat system so long as it's mostly ranged combat. I'd really like to see something similar for melee combat which also allows reach to be important.
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My blog. |
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05-25-2018, 12:47 PM | #29 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Combat question for symmetrical high-defense fights
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