Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-11-2008, 01:34 PM   #91
Kaldrin
 
Kaldrin's Avatar
 
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
Default Re: Yrth technology

Quote:
Originally Posted by Anthony
As gold is not the standard for modern currencies, it wouldn't really make any difference. Modern currencies are fiat currencies, and are basically backed by the economy of the nation that issues them.
Which really means modern currencies are nothing but a decaying property.

If one were to assume that countries never invested in the bad idea that fiat currencies are, what would then the commodity basis be?
__________________
-safe from the children born as ghosts
Kaldrin is offline   Reply With Quote
Old 04-11-2008, 01:40 PM   #92
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Yrth technology

Quote:
Originally Posted by Kaldrin
If magic were able to take a valuable substance like gold, which is the standard for most currencies nowadays, relatively valueless, what substance would modern countries make the standard for their currencies?
The Philosophers' Stone maybe?
NineDaysDead is offline   Reply With Quote
Old 04-11-2008, 01:43 PM   #93
KDLadage
 
KDLadage's Avatar
 
Join Date: Aug 2004
Location: Upper Marlboro, MD
Default Re: Yrth technology

Kromm (et. al),

Perhaps I am missing the point of a lot of the conversation here, but it certainly begins to sound as though (perhaps) a fresh look at a semi-official GURPS Fantasy World is, in fact, in order. Am I wrong here? Am I actually missing the point of what you (and others) are saying?
__________________
K. David Ladage
Family Man, Writer
The Arcanum -- 30th Anniversary Edition
KDLadage is offline   Reply With Quote
Old 04-11-2008, 01:50 PM   #94
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Yrth technology

Quote:
Originally Posted by Kaldrin
If one were to assume that countries never invested in the bad idea that fiat currencies are, what would then the commodity basis be?
Nothing which is mineable can function as the basis for a currency in a global market where the value of currencies far exceeds the value of mere commodities.

But if your goal is to restrict economic development and to create smaller limited economies, then enforcing a gold, silver or orichalcum standard would be perfect for that type of setting.

I use a powerstone backed currency in one of my fantasy worlds.
Ze'Manel Cunha is offline   Reply With Quote
Old 04-11-2008, 02:05 PM   #95
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Yrth technology

Quote:
Originally Posted by Kaldrin
If one were to assume that countries never invested in the bad idea that fiat currencies are, what would then the commodity basis be?
Hard to say. Depends on what delusional economic theory is being followed.
Anthony is online now   Reply With Quote
Old 04-11-2008, 02:17 PM   #96
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Yrth technology

Quote:
Originally Posted by KDLadage
Perhaps I am missing the point of a lot of the conversation here, but it certainly begins to sound as though (perhaps) a fresh look at a semi-official GURPS Fantasy World is, in fact, in order. Am I wrong here? Am I actually missing the point of what you (and others) are saying?
It's entirely possible. That some number of players (including a guy who works at the company) are dissatisfied with or otherwise wish to alter aspects of a setting does not necessarily indicate a fundamental flaw which must be remedied or the need for a new direction. I suspect that, at most, you're seeing an "if I were king" sort of thing, and lest we forget, SJ is king. Kromm is Lord Privy Seal or something.

That said, I'd love to see a different semi-official fantasy world. Lose the connection with the "real world" (which I believe SJ brought with him from the world of Advanced Melee/Advanced Wizard, so that might be something difficult to pry out of an SJ Games product), turn the Kewl Stuff knobs up to 11, and otherwise make explicit a background so fluid that historical models are not tenable. Yes, there are peasants, but they have intermitten access to ritual magic and enchanted plows, so an arbitrarily small number of them can support an arbitrarily large population if they're lucky, but not if they aren't. Yes, egalitarian ideas can arise, but because you've got dragons, archmages, and evil hordes rampaging all over the landscape, society is in constant crisis across the board and constantly rebuilding itself in little bits, so you've got a thousand flowers blooming rather than broad social and economic movements. And you never get sufficient infrastructure to lift society as a whole above something that looks vaguely like TL3/4.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 04-11-2008, 02:33 PM   #97
malloyd
 
Join Date: Jun 2006
Default Re: Yrth technology

Quote:
Originally Posted by Apache
In one of my Yrth games, the Secret Uberfaction that is responsible for suppressing firearms, and tech in general, is the Dragons.
I personally thought that was the most plausible proposal for active suppression. The problems with a human faction have always been (1) technology is an advantage to any faction - unless you are already so powerful you have nothing to fear in the first place, you'd use it yourself to further your own goals - and (2) a lot of other stuff that is a much clearer threat *is* being allowed through. It's hard to come up with a plausible scenario where the Megalan government erases everybody's memory of gunpowder, but leaves Protestantism intact.

Dragons on the other hand benefit a lot less from human technology, which they mostly can't use, a pretty obvious motive for stomping on anything remotely related to weapons technology - which really is about the only thing that seems to be smashed hard enough there are no significant leakers - and have no reason to care about human religious or political theories.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 04-11-2008, 02:35 PM   #98
KDLadage
 
KDLadage's Avatar
 
Join Date: Aug 2004
Location: Upper Marlboro, MD
Default Re: Yrth technology

Quote:
Originally Posted by Turhan's Bey Company
That said, I'd love to see a different semi-official fantasy world. Lose the connection with the "real world" (which I believe SJ brought with him from the world of Advanced Melee/Advanced Wizard, so that might be something difficult to pry out of an SJ Games product), turn the Kewl Stuff knobs up to 11, and otherwise make explicit a background so fluid that historical models are not tenable. Yes, there are peasants, but they have intermitten access to ritual magic and enchanted plows, so an arbitrarily small number of them can support an arbitrarily large population if they're lucky, but not if they aren't. Yes, egalitarian ideas can arise, but because you've got dragons, archmages, and evil hordes rampaging all over the landscape, society is in constant crisis across the board and constantly rebuilding itself in little bits, so you've got a thousand flowers blooming rather than broad social and economic movements. And you never get sufficient infrastructure to lift society as a whole above something that looks vaguely like TL3/4.
Sounds great!

Where do I send the money to get you to write this up? I am hoping for a full-color hardback at about 248 pages...
__________________
K. David Ladage
Family Man, Writer
The Arcanum -- 30th Anniversary Edition
KDLadage is offline   Reply With Quote
Old 04-11-2008, 02:36 PM   #99
combatmedic
Banned
 
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: Yrth technology

I love the ties between Yrth and Earth, especially the religious stuff. Making it less tied to the real world would make it less appealing to me.
Now, if y'all want a brand new fantasy setting for GURPS, why not design it on this forum? Draw up an agenda or outline of what you want, then build a shared world from that basis. That would be a new thread, of course.
combatmedic is offline   Reply With Quote
Old 04-11-2008, 02:43 PM   #100
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Yrth technology

Quote:
Originally Posted by combatmedic
I love the ties between Yrth and Earth, especially the religious stuff. Making it less tied to the real world would make it less intersteing to me.
A fascinating fantasy game which included ties between real-world stuff and the fantasy world could be written, of course, but to my mind, Yrth isn't it. If you're going to drag in the real world religions and institutions, just throw aside all pretense of making it a different world. Just set it on Earth during the earlier Crusades and declare that magic started working a few years ago or something. I'm sure such a world could be created quickly by throwing together a few Suppressed Transmission articles, if you don't mind too many Templars. This whole "it's based on real-world religion/politics/whatever except when it isn't" thing makes it incoherent to me.

Quote:
Originally Posted by combatmedic
Now, if y'all want a brand new fantasy setting for GURPS, why not design it on this forum? Draw up an agenda or outline of what you want, then build a shared world from that basis. That would be a new thread, of course.
This is true.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Reply

Tags
banestorm, yrth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.