04-11-2008, 01:34 PM | #91 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Yrth technology
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If one were to assume that countries never invested in the bad idea that fiat currencies are, what would then the commodity basis be?
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04-11-2008, 01:40 PM | #92 | |
Banned
Join Date: Aug 2004
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Re: Yrth technology
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04-11-2008, 01:43 PM | #93 |
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Yrth technology
Kromm (et. al),
Perhaps I am missing the point of a lot of the conversation here, but it certainly begins to sound as though (perhaps) a fresh look at a semi-official GURPS Fantasy World is, in fact, in order. Am I wrong here? Am I actually missing the point of what you (and others) are saying? |
04-11-2008, 01:50 PM | #94 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Yrth technology
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But if your goal is to restrict economic development and to create smaller limited economies, then enforcing a gold, silver or orichalcum standard would be perfect for that type of setting. I use a powerstone backed currency in one of my fantasy worlds. |
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04-11-2008, 02:05 PM | #95 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Yrth technology
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04-11-2008, 02:17 PM | #96 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Yrth technology
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That said, I'd love to see a different semi-official fantasy world. Lose the connection with the "real world" (which I believe SJ brought with him from the world of Advanced Melee/Advanced Wizard, so that might be something difficult to pry out of an SJ Games product), turn the Kewl Stuff knobs up to 11, and otherwise make explicit a background so fluid that historical models are not tenable. Yes, there are peasants, but they have intermitten access to ritual magic and enchanted plows, so an arbitrarily small number of them can support an arbitrarily large population if they're lucky, but not if they aren't. Yes, egalitarian ideas can arise, but because you've got dragons, archmages, and evil hordes rampaging all over the landscape, society is in constant crisis across the board and constantly rebuilding itself in little bits, so you've got a thousand flowers blooming rather than broad social and economic movements. And you never get sufficient infrastructure to lift society as a whole above something that looks vaguely like TL3/4.
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04-11-2008, 02:33 PM | #97 | |
Join Date: Jun 2006
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Re: Yrth technology
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Dragons on the other hand benefit a lot less from human technology, which they mostly can't use, a pretty obvious motive for stomping on anything remotely related to weapons technology - which really is about the only thing that seems to be smashed hard enough there are no significant leakers - and have no reason to care about human religious or political theories.
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04-11-2008, 02:35 PM | #98 | |
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Yrth technology
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Where do I send the money to get you to write this up? I am hoping for a full-color hardback at about 248 pages... |
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04-11-2008, 02:36 PM | #99 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Yrth technology
I love the ties between Yrth and Earth, especially the religious stuff. Making it less tied to the real world would make it less appealing to me.
Now, if y'all want a brand new fantasy setting for GURPS, why not design it on this forum? Draw up an agenda or outline of what you want, then build a shared world from that basis. That would be a new thread, of course. |
04-11-2008, 02:43 PM | #100 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Yrth technology
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Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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banestorm, yrth |
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