09-07-2016, 05:53 AM | #1 |
Join Date: Jun 2013
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How does TK: Attraction work?
So, Powers p. 83 says that someone whose Telekinesis has Attraction uses an Attack maneuver to affect an active opponent. My question is, what does that Attack action look like?
1. Roll against DX, Brawling or Sumo Wrestling to Slam the opponent directly toward you: its HP are the TK's ST and its Move is the TK's Move. As an invisible attack, the first attack cannot be defended against: subsequent attacks can be dodged at -4. My understanding is no other defense would be applicable. Attacks on subsequent turns are just additional slams. 2. Roll against DX or Sumo Wrestling to Shove your opponent toward you. As above, the first attack permits no defense, subsequent can be dodged at -4. 3. Roll against DX, Wresting, Sumo Wrestling or Judo to grapple an opponent. Once you've grappled your opponent, if your TK level doubles their ST or better, it can drag them at its Move. Otherwise, TK grapple your opponent until you have them "pinned," then you can drag them. Given Attraction can't prevent an enemy from attacking, I would allow no other grapple maneuvers that deviate from this pattern, and I would consider this a "virtual pin:" the TK doesn't need to take your opponent to the ground before attempting the "pin," but they don't acquire the pinned status, either. It's purely an intermediate step before dragging. 4. All three of these are applications of Attraction, and the teke can choose freely among them. 5. Something else. I'm inclined to say RAW supports #4. The problem with slams is that striking is prohibited, and it's kinda like striking. The problem with shoving is that it doesn't take the TK's Move into account at all, so you might as well stack the Lift Only limitation on there (and also shoving sucks, I'm not buying levels of TK so I can use them as thr cr nw dkb damage tyvm). The problem with grappling is that TK: Attraction is supposed to move people toward the user, and grappling applies a -4 penalty on top of that. If you knock someone down with one of the first two, is it any harder to Slam or Shove them toward you? Basically I'm very confused as to how this plays out. Also, if it's an Attack Maneuver, does that mean I can grab Extra Attack and: A. pull the same person toward me twice? B. pull two people toward me without Area Effect? C. pull someone toward me and hit them with a baseball bat at the same time? Yes, I am building a character whose working title is "Batter Up," how could you tell? |
09-07-2016, 06:19 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: How does TK: Attraction work?
If your TK is strong enough to lift them off the ground, you can slam your opponent into yourself, using your opponent's HP and your TK (modified by encumbrance) as the speed to determine slam damage. Otherwise, roll contests for grapples as normal, and your opponent is pulled MoS yards towards you every time you win.
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09-07-2016, 06:37 AM | #3 | ||
Join Date: Jun 2013
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Re: How does TK: Attraction work?
Strong enough? Meaning opponent weights under 8xBL (per Lifting and Moving, Basic p. 353)? ST is double opponent's or more so dragging is effortless (per Grappling, p. 371)?
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Alternatively, point me at a book/Pyramid article/forum post/popular houserule website and I can see for myself where you're getting this. That might be best. Last edited by McAllister; 09-07-2016 at 06:39 AM. Reason: See "EDIT:" |
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09-07-2016, 06:43 AM | #4 | |||
Join Date: May 2013
Location: Ellicott City, MD
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Re: How does TK: Attraction work?
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09-07-2016, 07:52 AM | #5 | |||
Join Date: Jun 2013
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Re: How does TK: Attraction work?
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09-07-2016, 06:02 PM | #6 |
Join Date: Jun 2013
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Re: How does TK: Attraction work?
Just found something else: Attraction/Repulsion is worth -30%, whereas only having one is -60%. If you have Attraction/Repulsion, it takes a Ready maneuver to switch between the two. Which means that TK 20: Attraction/Repulsion is 60 points, but TK 20: Attraction is 40 points, and adding TK: Repulsion as an Alternate Ability brings that to 48 points. And, since it takes a Ready action to switch between them either way, it seems like the AA build doesn't sacrifice anything.
Am I really the only person who's got a real problem with the way this limitation is written? |
09-07-2016, 06:25 PM | #7 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: How does TK: Attraction work?
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09-07-2016, 06:37 PM | #8 | ||
Join Date: Jun 2013
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Re: How does TK: Attraction work?
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09-07-2016, 07:30 PM | #9 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: How does TK: Attraction work?
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09-08-2016, 07:26 AM | #10 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: How does TK: Attraction work?
IDHMBWM, so I can't run the numbers, but I wonder how the pricing compares to Innate Attack with Emanation and damage limited to knockback only. Presumably you could pair this as an AA with an matching inverted (i.e. toward yourself) knockback attack.
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