Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-15-2011, 01:23 PM   #1
Purezebo
 
Join Date: Mar 2011
Default Weird War II - Avalon?

I've been thinking about running a Weird War II game. Magic is allowed, even out of TL characters given a good enough background.

Anyway I started thinking of campaign ideas. I saw the generic "Crashland behind enemy lines" type campaign and thought: What if they crash landed on Avalon? Of course they wouldn't know, at first, where they were. Probably thinking somewhere in Eastern Europe.

I was thinking of the Isle of Avalon remaining in a mostly medieval TL, with knights and horses and fullplate, etc. Perhaps King Arthur, Morgan le Fay, other knights as well, all lived. Maybe the group of rugged, mostly American soldiers have to convince him to come help, the now almost destroyed, Britain. Maybe he'll send them on quests? Slay a dragon? Find some MacGuffin?

How would you do this? Where would you take the story? What ideas, unique, and entertaining would you implement in such a game? Has it been done before? I'm interested in hearing what you guys can think of, or have to say.
Purezebo is offline   Reply With Quote
 

Tags
weird war ii, wwii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.