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Old 10-15-2019, 10:09 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Learning hassles

Do you give the players more hassles in finding teachers for odd talents than in just starting with those talents in the first place? (Yet another advantage for high-IQ starts and another reason that ST is the dump stat.)
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Old 10-15-2019, 12:44 PM   #2
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Learning hassles

It depends on the talent. A Locksmigh leaning Master Locksmith is probably able to do so on their own rather than requiring a teacher. Learning something out of the blue (especially spells), probably requires finding someone (or something) to learn from.

If this gives high IQ starting figures an advantage, it will help balance the fact that they tend to die quickly. in my experience. TFT has no dump stats. As for the starting talents, I'd want the player to come up with a character background that explains them all.
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Old 10-16-2019, 12:16 AM   #3
Original_Carl
 
Join Date: Aug 2018
Default Re: Learning hassles

I don’t restrict talent selection. The player earned the XP, and I think there shouldn't be any restrictions outside RAW as to how they spend it.

I’d rather control their treasure acquisition. 😀
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Old 10-16-2019, 11:27 PM   #4
Skarg
 
Join Date: May 2015
Default Re: Learning hassles

Depends on the talent and the campaign.

If I want to allow exotic starting characters, I'd tend to allow a wider range of talents and spells than if I want to carefully present new PCs as coming from a particular place and background in the game world, in which case I'll tend to limit the allowed talents and spells based on that.

(But I doubt I'll ever choose to use the "the only way to learn a talent is 500 XP" system unless I'm being pressured into it somehow.)
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