Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 12-25-2017, 04:31 PM   #1
thedanster7000
 
thedanster7000's Avatar
 
Join Date: Sep 2016
Default Multiclassing?

New to DFRPG and not sure if multiclassing is possible. Thanks in advance for any insight.
__________________
On GITP as thedanster7000
thedanster7000 is offline   Reply With Quote
Old 12-25-2017, 04:44 PM   #2
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Multiclassing?

There aren't rules specifically covering it for the DFRPG. However, as Custom Professions on Adventurers, p. 14, notes, the GM can, if she so chooses, allow characters to buy any traits they want. When you get down to it, it's all just points, so if the GM wants to let you play, say, a wizard-swashbuckler, you could start with a wizard but take some of your points to build up a weapon skill or start with a swashbuckler and use some of your points to buy Magery and some spells. Mechanically, there are no obstacles, but it'll require some though as to how best to implement "multiclassed" characters.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 12-25-2017, 04:47 PM   #3
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Multiclassing?

Quote:
Originally Posted by thedanster7000 View Post
New to DFRPG and not sure if multiclassing is possible. Thanks in advance for any insight.
So, nearly anything is possible if you have the point budget.

That's not a cop-out: that's how the game engine operates.

That being said, as directed, you have 250 points to spend, and you can't afford two complete templates with that point budget. You can certainly, provided you consult with your GM, work to create a blend of templates - say, a Knight-Wizard or Barbarian-Druid, or something else.

Just beware that on a point-budget game, jack of all trades really does mean master of none.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 12-25-2017, 04:50 PM   #4
thedanster7000
 
thedanster7000's Avatar
 
Join Date: Sep 2016
Default Re: Multiclassing?

Thanks, I think I'll have my player put his "spend x on these" points into the other class' mandatory stuff. Looking forward to running Mirror of the Fire Demon with DFRPG btw, reads really well.
__________________
On GITP as thedanster7000
thedanster7000 is offline   Reply With Quote
Old 12-25-2017, 04:53 PM   #5
thedanster7000
 
thedanster7000's Avatar
 
Join Date: Sep 2016
Default Re: Multiclassing?

Quote:
Originally Posted by DouglasCole View Post
So, nearly anything is possible if you have the point budget.

That's not a cop-out: that's how the game engine operates.

That being said, as directed, you have 250 points to spend, and you can't afford two complete templates with that point budget. You can certainly, provided you consult with your GM, work to create a blend of templates - say, a Knight-Wizard or Barbarian-Druid, or something else.

Just beware that on a point-budget game, jack of all trades really does mean master of none.
Thanks, I'll try and work with my player to figure something out. Also, is technical grappling effective with DFRPG? My table uses it normally and loves it but can't decide whether to stick to simple grappling or use some of the cinematic rules.
__________________
On GITP as thedanster7000
thedanster7000 is offline   Reply With Quote
Old 12-25-2017, 04:55 PM   #6
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Multiclassing?

Quote:
Originally Posted by thedanster7000 View Post
Thanks, I'll try and work with my player to figure something out. Also, is technical grappling effective with DFRPG? My table uses it normally and loves it but can't decide whether to stick to simple grappling or use some of the cinematic rules.
I would prefer taking this to the GURPS Forum, since the DFRPG forum is more or less "out of the box" play by request of the Mods.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 12-25-2017, 04:55 PM   #7
thedanster7000
 
thedanster7000's Avatar
 
Join Date: Sep 2016
Default Re: Multiclassing?

Quote:
Originally Posted by DouglasCole View Post
I would prefer taking this to the GURPS Forum, since the DFRPG forum is more or less "out of the box" play by request of the Mods.
I'll make a thread.
__________________
On GITP as thedanster7000
thedanster7000 is offline   Reply With Quote
Old 12-25-2017, 07:42 PM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Multiclassing?

The rules in GURPS Dungeon Fantasy 3: The Next Level for mixed profession lenses are probably fairly easy to import into Dungeon Fantasy, although the professions that changed a lot would need new lenses.
sir_pudding is offline   Reply With Quote
Old 12-25-2017, 08:52 PM   #9
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Multiclassing?

For a "Fighter/Wizard", I'd recommend either primary fighter and either buffing spells or spells to fill gaps in the party, or primary wizard and enough combat skill to get by.

Being a 125-point "Fighter" and a 125-point "Wizard" is less useful than two 125-point hirelings. :/
Say, it isn't that bad! is offline   Reply With Quote
Old 12-25-2017, 10:24 PM   #10
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Multiclassing?

The classes in DF are set as they are mostly for two reasons: niche protection (making sure that everyone has something they're the best at) and synergies (some things just don't work well -- e.g. fighter/magic user).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.