11-18-2015, 08:09 PM | #11 |
Join Date: Jul 2007
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
I'd think you could design whatever systems are suitable for your campaign. Some variations:
The brain must be submerged in an oxygenated liquid medium and provided with nutrients that can be sprinkled into the medium. The Body runs on moon dust power and is free to maintain while on Luna or other moon. The brain is supported intravenously with transfused blood at a hideous cost. Additionally, support staff must treat the vessel holding the brain frequently to avoid surface scaring and infection. The body must be tethered or will power down in five minutes. The brain and body both run off organic matter. A molecular dis/assembler contained in the cyborg digests food into components and assembles them into the required nutrients and fuel. Some models allow the excretion of compounds, restricted by CR, as needed. I'm pretty sure it works however you want it to. |
11-18-2015, 09:58 PM | #12 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
You could say that to nearly any question though.
There should be certain assumptions to allow discussion at all. These should probably be based on stated genre. I would suggest that, baring contrary specifics, we should assume as realistic a setting as possible given the initial question. A Total Cyborg then would be a brain/CNS attached to synthetic organs that may function better than, equal to, or even less than natural ones. Some may function differently too such as lungs that operate on continual aeration rather than our primitive mammalian pumps. Same for cardiovascular systems.
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11-19-2015, 06:24 PM | #13 | |
Join Date: Jul 2007
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
Quote:
Those are all fairly realistic setups, all within the scope of typical cyborg TL's for GURPS. Given TL8-TL10...you could have all kinds of different setups. The type of tech base you want has more to do with the type of cyborgs that can be in it. The more mature the tech, the lower the maintenance costs. If you don't have molecular assemblers, certain options are off the table. If you don't have long duration bateries, other options are out. Nuke power is prohibited? No nuke cells. Require deep space or undersea endurance? Can't depend on solar. Heck, I can't even say where food paste would fall in the support options. Is "Government Lab Cyborg Food Paste" the only option, or can drones deliver "Francisco's Status 2 Cyborg Delicacies (human digestion compatible)"? The first is probably a dependency, scarce, expensive, and a lever for contro. The second is a world where food paste is just part of the normal cost of living no more significant than being a strict vegetarian. |
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11-19-2015, 07:56 PM | #14 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
Human bodies use only around 100 Watts on average throughout the day. If your tech can't over power that, then you're not anywhere near advanced enough to start building a total cyborg.
Some of your suggestions skew toward the rubber science end, but where one draws the line is very subjective.
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11-19-2015, 08:02 PM | #15 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
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per day.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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11-19-2015, 08:47 PM | #16 |
Join Date: Oct 2015
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
How about mixing in biotech? Use a genetweaked organ to convert waste in the bloodstream back into simple sugars and oxygen, when exposed to strong light or possibly even an electric current. Just top off the water and vitamins once every couple years or so to offset any losses.
Basically an everything organ to close the loop with the brain. You'd still need a mechanical pump, but you wouldn't even need free oxygen. I remember hearing they found a new plant at Chernobyl. One that used melanin to "photosynthesize" radiation. Found it. Not exactly a plant. https://en.wikipedia.org/wiki/Radiotrophic_fungus Mind you, you'd probably not want to put a radioisotope source strong enough to power the human brain in anything like a normally scaled full cyborg. Also a possibility for powering a partial cyborg. https://en.wikipedia.org/wiki/Electric_organ |
11-19-2015, 09:14 PM | #17 | |
Join Date: Jul 2007
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
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Energy needed to support the brain is probably straightforward to calculate, but raw energy isn't the problem there, it's providing that fuel in a form the brain can use, without the rest of the normal organs. |
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11-19-2015, 09:34 PM | #18 |
Join Date: Mar 2013
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
Unless the character has trouble finding 'food' you shouldn't be giving them points for it.
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11-19-2015, 09:42 PM | #19 |
Join Date: Jul 2007
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
We don't know if that's the case or not. It could be dependency, maintenance, restricted diet, quirk or feature. It could even be an advantage. Depends largely on the state of cyborgs in the setting.
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11-19-2015, 10:08 PM | #20 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Total Cyborg, Life Support System, and how GURPS deal whith it
Quote:
2000 Calories times 4184 Joules is close to 8.3 megajoules. But turn that into continual power and you get close to 96 Watts.
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cyborgs, life support, ultra tech |
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