09-06-2017, 09:49 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Equipment and Armor
Most body armor doesn't have any penalties other than encumbrance and layering.
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09-07-2017, 01:32 AM | #12 |
Join Date: Jan 2006
Location: Central Europe
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Re: Equipment and Armor
Catalogues are also a good resource. Check out a high-end camping store, or the website of a company selling modern body armour, or one of those shady electronics stores, or one of the endless websites dissecting every handgun for sale in the USA.
Also worth saying: to afficionados, some of the modern armour in High Tech feels a bit optimistic in its protection. The authors chose to round up protection to a full Hit Location rather than either give a chance of attacks striking the unarmoured area or choosing a real-world version which protects a full Hit Location in GURPS. That is one reasonable choice, but its the opposite of the choice which the authors of Low Tech made.
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09-07-2017, 02:41 AM | #13 | |
Join Date: Jan 2010
Location: Brighton
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Re: Equipment and Armor
Quote:
Specific penalties to DX and skill use tend to get detailed either as specific to the item (e.g the EOD suit you mention) or by be referencing general rules that apply to particular items. E.g. layering penalties giving DX pens, thick gloves, mittens or gauntlets giving levels of 'ham fisted', enclosing helmets giving no peripheral or even tunnel vision, and/or hard of hearing etc, etc. Of course at higher TL's some of these effects are mitigated and/or don't appear for some items. Last edited by Tomsdad; 09-07-2017 at 03:16 AM. |
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09-07-2017, 01:13 PM | #14 | |
Join Date: Sep 2004
Location: Canada
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Re: Equipment and Armor
Quote:
* EOD gets -3 DX. Notably, EOD armor is not "armor" the way a flak vest is armor, it's "protective equipment" like a lead bib for protecting you from an X-Ray machine. IE, you don't wear that into combat, you wear that while veeeery carefully trying to disarm something. Both could be worn in combat for some benefit, but they're really quite bad in those circumstances.
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09-07-2017, 02:27 PM | #15 | |
Join Date: Nov 2006
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Re: Equipment and Armor
Quote:
I'm just trying to figure out if there is a any kind of comprehensive system based on tech level and protection value that I can use as a gauge for when and how much penalty to apply for bulk from such things. I'm getting the general sense that weight and encumbrance is it though. |
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09-07-2017, 02:37 PM | #16 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Equipment and Armor
I think armored boots will have an effect of Stealth and movement aside from hypothetical layering issues. Just to add to Bruno's gloves and helmets as what wouldn't be included in Pudding's "most body armor" comment.
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09-07-2017, 02:44 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Equipment and Armor
Modern combat boots aren't armored beyond the DR1 for stepping on things all boots get in GURPS. I don't have any idea why you would think they should inflict Stealth penalties; I've seen people be plenty sneaky in them in real life.
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09-07-2017, 02:59 PM | #18 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Equipment and Armor
Feet are sensitive, and Gurps has a "bonus" when barefoot or in thin moccasins. That makes regular shoes less stealthy by comparison.
And as you suggest, armored shoes are rarely really armored as DR 1 isn't much in context here. Gloves that don't actually cover the front of the hand wouldn't impact things much either, but no one's bringing that up.
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09-07-2017, 03:02 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Equipment and Armor
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09-07-2017, 05:09 PM | #20 | |
Join Date: Sep 2004
Location: Canada
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Re: Equipment and Armor
Quote:
I more think of saftey boots - steel toes, armored shanks, and puncture protection from beneath. Those are not really subtle. Or specialized sports equipment - downhill ski boots are probably good for DR 2, but they have additional problems :P
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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