06-21-2012, 11:40 PM | #1 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Easy way to display conditional weapon modes?
So I'm making an Assassin with Striking ST 4 (Surprise Attack Only) and I want his weapons to display attack modes with just the normal Striking ST and also with the full Surprise Striking ST. Is there an easy way to do this without creating a GDF just to have a "Surprise Striking ST" attribute or whatever?
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06-22-2012, 06:10 AM | #2 | |
Join Date: Mar 2008
Location: Mission Tx
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Re: Easy way to display conditional weapon modes?
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06-22-2012, 10:17 AM | #3 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Easy way to display conditional weapon modes?
Duplicate the weapon, set it to Quantity 0, go to the Edit Window and give it an appropriate Name Extension; e.g. Surprise Strike. In the Damage Based On field of the Edit Window you can enter an appropriate formula. The standard Damage Based On would be:
ST:Striking ST For your purposes you probably want something like: ST:Striking ST + AD:Striking ST
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
06-22-2012, 12:28 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Easy way to display conditional weapon modes?
You can combine the two approaches :D
Create a new mode, duplicate everything from the original, and then set the Damage Based On to Eric's formula :D
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06-22-2012, 12:47 PM | #5 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Easy way to display conditional weapon modes?
True, though I would consider reconstructing all of a weapons modes using _New Melee Attack Mode to be more of a pain than just Duplicating the weapon, especially for a weapon with more than two attack modes.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
06-22-2012, 03:24 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Easy way to display conditional weapon modes?
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