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Old 12-25-2018, 05:51 PM   #1
Chopper Dave
 
Join Date: Nov 2006
Location: What happens here, stays here.
Default Ogre Mk Vc 3D model

Merry Christmas!

Because everyone needs their own Ogre... I like the concept of the old Martian Metals Ogre Mk V (Vb?), and the "original" Mk VI rear hull... Soooooooo... (please forgive that I've never been a big fan of the way Ogre secondaries are represented).

Anyway, my idea for a Mk Vb. Or Vc.

Lo-res original model:
View Ogre Mk Vc in 3D

Ogre Mk Vc gray perspective
Ogre Mk Vc colored front perspective
Ogre Mk Vc colored rear perspective

New hi-res model: (43MB, might not load)
Ogre Mk Vc on Sketchfab
Ogre Mk Vc on p3d

Last edited by Chopper Dave; 12-29-2018 at 01:56 AM. Reason: updating info and links
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Old 12-26-2018, 01:14 PM   #2
Chopper Dave
 
Join Date: Nov 2006
Location: What happens here, stays here.
Default Re: Ogre Mk Vb

I would post some screen caps but I can't figure out how to get the image tags to work. The link goes to p3d and opens up a model viewer in the browser.

It's still WIP. The biggest thing it needs is detailed treads... And I'll get to that soon enough. Any comments or criticisms are welcome.
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Old 12-26-2018, 01:24 PM   #3
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: Ogre Mk Vb 3D model

Quote:
Originally Posted by Chopper Dave View Post
Merry Christmas!

Because everyone needs their own Ogre... I like the concept of the old Martian Metals Ogre Mk V (Vb?), and the "original" Mk VI rear hull... Soooooooo... (please forgive that I've never been a big fan of the way Ogre secondaries are represented).

Anyway, my idea for a Mk Vb. Or Vc.

View Ogre Mk Vb in 3D

https://p3d.in/model_data/snapshot/3yTXA
That's pretty cool!
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MIB Agent #0460
Ogre 134th Battalion

Lancaster, PA
Imgur: https://agent0460.imgur.com/
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Old 12-26-2018, 01:33 PM   #4
Dave Crowell
 
Join Date: Jun 2012
Default Re: Ogre Mk Vb

I like it. May have to try it in a game soon.
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Old 12-26-2018, 02:38 PM   #5
Chopper Dave
 
Join Date: Nov 2006
Location: What happens here, stays here.
Default Re: Ogre Mk Vb

Thank you both

The first post will always have the most recent model link.

191.33 pts on the Cobb Calculator. Needs to have 4 external missiles to be 51.14% effective vs stock Mk V? So this is an inefficient design... (186.33 pts and 38.7% vs Mk V if only 3 external missiles, even worse)

2 Missile Racks Def 4 oo
10 Int. Missiles Atk 6 Rng 5 ooooo ooooo
4 Ext. Missiles Atk 6 Rng 5 Def 3 oooo
2 Main Battery Atk 4 Rng 3 Def 4 oo
6 Secondary Battery Atk 3 Rng 2 Def 3 ooo ooo
14 Antipersonnel Atk 1 Rng 1 Def 1 ooooo ooooo oooo
60 tread units. Move starts at 3
ooooo ooooo ooooo ooooo 2
ooooo ooooo ooooo ooooo 1
ooooo ooooo ooooo ooooo 0
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Old 12-26-2018, 08:54 PM   #6
TheAmishStig
 
Join Date: Feb 2016
Location: Lancaster, PA
Default Re: Ogre Mk Vb

Quote:
Originally Posted by Chopper Dave View Post
Thank you both

The first post will always have the most recent model link.

191.33 pts on the Cobb Calculator. Needs to have 4 external missiles to be 51.14% effective vs stock Mk V? So this is an inefficient design... (186.33 pts and 38.7% vs Mk V if only 3 external missiles, even worse)

2 Missile Racks Def 4 oo
10 Int. Missiles Atk 6 Rng 5 ooooo ooooo
4 Ext. Missiles Atk 6 Rng 5 Def 3 oooo
2 Main Battery Atk 4 Rng 3 Def 4 oo
6 Secondary Battery Atk 3 Rng 2 Def 3 ooo ooo
14 Antipersonnel Atk 1 Rng 1 Def 1 ooooo ooooo oooo
60 tread units. Move starts at 3
ooooo ooooo ooooo ooooo 2
ooooo ooooo ooooo ooooo 1
ooooo ooooo ooooo ooooo 0
Sounds about right; missiles are more than just a game of quantity, they're also a game of bandwidth (number of shots per turn)...when it comes to Racks or Tubes for a custom unit, it's a game of picking your poison.

Racks are tougher, and permit far higher total missile counts...an Ogre with them that can keep its opponents at stand-off ranges is extremely dangerous (see also: Mk.IV)...but is easier to overwhelm, because whether it has 2 missiles or 20 it can only fire [# racks] missiles per turn.

Tubes on the other hand are easier to destroy and far more limited in number, but you have to peel every single one off the SOB individually...and a sufficiently threatened Ogre can dump its entire payload thereof in a single turn if it feels the need to.
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MIB Agent #0460
Ogre 134th Battalion

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Imgur: https://agent0460.imgur.com/
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Old 12-27-2018, 09:35 PM   #7
Chopper Dave
 
Join Date: Nov 2006
Location: What happens here, stays here.
Default Re: Ogre Mk Vb

I get that and appreciate the commentary. In some ways I'm glad of it's inefficiency. I generally think that official designs should be the best (and they've obviously been the most play-tested) and the designer can make better use of in-universe information. Fans tend to not take that into account, opting instead for optimized designs. The Cobb calculator seems to do a pretty decent job, regardless.

At the moment, I'm considering it being 68-72 tread, and 4 Move. It's obviously Mk VI treads... And meant to carry that load... But it has a Mk V primary chassis and Mk IV or Mk V secondary chassis... Noticeably less mass to move around. That puts its cost in the 201 - 241 range, and I'm OK with that.

I did a bunch more modeling. And the paneling to the treads, which was super easy (I'm a lousy modeler, so I'm always pleased with my results lol). I added wheels... Which is why I haven't updated the link. There's 500 wheels... Which killed my polygon count and made for a prohibitively large file size. I need to go back and optimize them and maybe cheat on the inner wheels lol. Hopefully tomorrow.
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