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Old 03-28-2017, 10:44 PM   #1
corwyn
 
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Default DF in Yrth

So I'm starting to do some planning for my in-store drop-in DF game that I'll be starting when the boxed set comes out. I'd like to tie it to a setting and I don't really have the time or inclination to make my own. Unfortunately, GURPS doesn't really have any others.

Does DF work in Yrth? If so, any suggestions where to place it?
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Old 03-28-2017, 11:06 PM   #2
sir_pudding
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Default Re: DF in Yrth

There have been threads like this in the past. The biggest difference is that clerics and druids shouldn't exist and wizards should have unlimited spell selection.
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Old 03-28-2017, 11:08 PM   #3
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Default Re: DF in Yrth

See here for one example but Sir Pudding has the best brief summary.
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Old 03-29-2017, 12:23 AM   #4
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Default Re: DF in Yrth

Those concerns are perfectly genuine, but if you just want to use Yrth for a source of large scale maps and place names and a bit of flavour, just say "there are immanent gods and wizard magic works like in DF", wave your hands, and run with it.

See also my notes on using the Discworld as the dungeon world. DF tends to play fairly fast and loose with (non-tactical) stuff, so it's probably not worth sweating the details.

(I guess that most clerics should be Christian outside of the wacky pagan lands, but whatever. Dungeon fantasy clerics have mostly defaulted to pseudo-Christian assumptions since 1972. I lose sales on DF7, I make sales on Banestorm.)
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Old 03-29-2017, 12:29 AM   #5
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Default Re: DF in Yrth

Quote:
Originally Posted by Phil Masters View Post
Those concerns are perfectly genuine, but if you just want to use Yrth for a source of large scale maps and place names and a bit of flavour, just say "there are immanent gods and wizard magic works like in DF", wave your hands, and run with it.
If you're playing a DF style game, Yrth isn't really hurt by replacing Earthly religions with conventional fantasy ones, or giving priests and imams clerical spells. Religion in DF is largely window dressing for the healing/buffing wizard.
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Old 03-29-2017, 12:37 AM   #6
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Default Re: DF in Yrth

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Originally Posted by RyanW View Post
If you're playing a DF style game, Yrth isn't really hurt by replacing Earthly religions with conventional fantasy ones, or giving priests and imams clerical spells. Religion in DF is largely window dressing for the healing/buffing wizard.
If you ignore the cultural and political geography of Yrth, what is the point of setting your game there? It isn't as if there are a ton of dungeons for the setting or something.
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Old 03-30-2017, 04:05 PM   #7
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Default Re: DF in Yrth

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Originally Posted by Phil Masters View Post
See also my notes on using the Discworld as the dungeon world.
And don't forget CONAN, although it's 3rd ed.

Last edited by Captain Joy; 03-30-2017 at 04:07 PM. Reason: added link
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Old 03-30-2017, 08:57 PM   #8
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Default Re: DF in Yrth

Pyramid #3/70 Fourth Edition Festival - Destination: Abydos. An article written up by David Pulver that puts the Abydos city into a Dungeon Fantasy setting. If you want to do some undead slaying, DF style in Yrth, then you can go wrong with that.
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Old 03-29-2017, 03:39 AM   #9
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Default Re: DF in Yrth

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Originally Posted by corwyn View Post
So I'm starting to do some planning for my in-store drop-in DF game that I'll be starting when the boxed set comes out. I'd like to tie it to a setting and I don't really have the time or inclination to make my own. Unfortunately, GURPS doesn't really have any others.

Does DF work in Yrth? If so, any suggestions where to place it?
I ran a pre-DF dungeon-bashing game in Yrth, set in Caithness, on the southern border near the Great Forest. Plenty of varied terrain, and dungeon spots can be normal-mana even if the rest of the area is low (which is one reason to explore them).
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