10-14-2010, 02:06 PM | #41 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Low-Tech
No, sorry . . . Those would be fantasy-tech. Low-Tech is very strictly about tech that archaeologists and historians can confirm. There are rules for crummy scabbards that are not great for Fast-Draw on p. 57, though. Normal scabbards are assumed to be good enough to give no penalty. Note that you could easily apply the Quality rules on p. 14 to the costs on p. 57 and say that the relevant bonus affects Fast-Draw, though.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-14-2010, 02:12 PM | #42 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Low Tech 4e Errata
My tastes might be in the minority when compared to the playtest group, but I'd suggest, based on all the other books published out there, that my tastes are in the majority for what normal gamers want in an equipment table.
Keep in mind, I'm not saying that the current table isn't useful, I'm saying that the expectation would be for an additional table with armor pieces listed once. |
10-14-2010, 02:20 PM | #43 |
Join Date: Apr 2007
|
Re: GURPS Low-Tech
So far I'm semi-satisfied with Low-Tech. It's got lots of stuff I can use (especially the section on armor), I'm just a wee bit irked by all the references to 'Low Tech Companion #' because most of the stuff I want to use will apparently be in them... like scaling, equipment damage and equipment construction.
At least it's only a 'wee bit' of irk :P |
10-14-2010, 02:28 PM | #44 |
Join Date: Feb 2009
|
Re: GURPS Low-Tech
Ah. I just figured since quick draw holsters were in High Tech, then quick draw scabbards should be Low tech
|
10-14-2010, 02:29 PM | #45 | |
Join Date: Mar 2010
|
Re: Low Tech 4e Errata
Quote:
|
|
10-14-2010, 02:41 PM | #46 | |
Join Date: Jun 2007
|
Re: Low Tech 4e Errata
Quote:
My God! Think of my poor brain! |
|
10-14-2010, 02:42 PM | #47 |
Join Date: Apr 2007
|
Re: Low Tech 4e Errata
|
10-14-2010, 02:46 PM | #48 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Low-Tech
I can say with complete confidence that no such beast exists. That's why there are goodness-knows-how-many systems out there for each subgenre, and why we get wars on forums and mailing lists. Where equipment is concerned, some gamers want first-principles design, some want modular design, some want prefab stuff with customization options, some want One True Canon Item, and some want yet another approach. GURPS has customarily fallen somewhere between the first two options (first-principles design and modular design), being the system that brought you stuff like Vehicles and Robots.
Quote:
The difference is that – as far as we know – fast-draw holsters did exist for TL5-8 guns, but fast-draw scabbards didn't exist for TL0-4 melee weapons. Both books are about "what was and is," not "what might be," so they mostly exclude purely conjectural items.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
10-14-2010, 02:49 PM | #49 | |
Join Date: Apr 2007
|
Re: GURPS Low-Tech
Quote:
|
|
10-14-2010, 02:53 PM | #50 |
Join Date: Apr 2007
|
Re: GURPS Low-Tech
I am glad they took out the caveat that to layer armor it had to be 'concealable as or under clothing' but I'm still pondering the rigid... I could see someone hanging a mail 'tabard' over plate armor, which could technically be considered layering flexible over rigid and I'd have a hard time telling someone they couldn't (or that the DR wouldn't help) so I see it more as interior rigid layers penalizing the ability of outer layers to be concealed - if you put a breastplate under a chain hauberk it would make it far harder to conceal the suit as a whole than the the hauberk alone...
|
Tags |
agriculture, cabaret chicks on ice, low tech |
|
|