01-18-2018, 06:02 AM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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DFRPG vs DF 1-19
Our gaming group previously purchased the DF series as they were being released before the DFRPG was ever a thing.
How do the two compare to one another?
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
01-18-2018, 06:29 AM | #2 |
Join Date: Feb 2016
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Re: DFRPG vs DF 1-19
The short version: DF1-19 has more stuff in them, but DFRPG is easier for new players.
DFRPG is rebalanced, with new and more sensible magic item costs, armor cost and weight, and more diversity in weapons. On the other hand, the weapons are mostly or entirely from Low Tech and Martial Arts and the armor is a simplified version of the armor creation rules from Low Tech. Basically, if you have the full DF collection and a decent set of general purpose GURPS books (Magic, Low Tech, Martial Arts), you aren't going to find anything new in DFRPG. In fact, you'll find that a lot is missing, both classes (no Psis, Invokers, Summoners, Innkeepers, etc), races (no player goblins), and content (wilderness adventures). However, If all you want to do is go down into a dungeon and roll some dice, DFRPG works on its own without needing anything outside the boxed set. If you need to make a new character, everything you need is in one book; gear, powerups, templates, traits. Need to stock the dungeon? You don't have three monsters pdfs and a handful of pyramid articles to search through, but one single book with a wide range of creatures. |
01-18-2018, 06:37 AM | #3 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: DFRPG vs DF 1-19
Quote:
I still found enough new content in it that as someone who already had all of DF, <i>and</i> all of the relevant Pyramid, <i>and</i> most of the other GURPS publications, this was a useful buy.
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M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
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01-18-2018, 07:09 AM | #4 |
Join Date: Sep 2004
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Re: DFRPG vs DF 1-19
Basically, use DFRPG to introduce new players to the game, and run a couple dungeons. Then, as they become more engrossed into the campaign, expand into DF 1-19 materials to expand the setting and give players new options.
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01-18-2018, 08:11 AM | #5 |
Join Date: Dec 2010
Location: Seattle
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Re: DFRPG vs DF 1-19
I agree wholeheartedly with others who have mentioned that DFRPG offers some great rules clarifications and guidelines for using skills and advantages in a DF context. (There's also the much better slam rules.) That said, if you're already running DF in a group, it probably isn't a great buy. If, OTOH, you're about to start a game, it can be quite valuable, especially if you have players new to GURPS.
DFRPG has enabled me to get a group of Pathfinder players into a GURPS game. With DF 1 - 19, Pyramid, and GURPS in general, I've been able to give one player the Dungeon Alchemist she wanted to play. I was also able to give her an ally (foot soldier), and another player's Druid an animal ally. With very little work on my part, the additions were straightforward and have showcased the strengths of GURPS to the other players, so much so that there have been some general discussions about eventual campaigns in other genres.
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01-18-2018, 11:19 AM | #6 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: DFRPG vs DF 1-19
Quote:
Got back to playing the game rather than playing the rules. I'm really hoping SJG keeps this system light weight. I'd like to see a "Treasure Tables" and a "Henchmen," but other than that, I haven't missed any of the bloat.
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01-18-2018, 04:57 PM | #7 |
Join Date: May 2008
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Re: DFRPG vs DF 1-19
I think the only thing I miss is extra effort in combat (Feverish defense in particular), but that's easy to add if you feel like you need it. Pseudonym made a handy blog post talking about this that gets linked a lot (because it's quite complete). You can add back in 100% of the "missing" material while still using the box set as your primary source of rules. Most of what is listed in his blog shows Dependencies of None, in those cases you shouldn't even need GURPS basic set to make them work.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
01-18-2018, 05:12 PM | #8 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: DFRPG vs DF 1-19
Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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01-18-2018, 05:20 PM | #9 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: DFRPG vs DF 1-19
Besides the basic options for extra effort in combat, I miss the Evil Clerics and Unholy Warriors from Dungeon Fantasy 3: The Next Level.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
01-18-2018, 05:35 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DFRPG vs DF 1-19
I feel like we had a thread discussing the mechanical differences but I can't find it.
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