12-24-2010, 08:16 PM | #1 |
Join Date: Mar 2010
Location: Boston
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changes necessary for a backwards campaign
These are less about getting rid of anything that looks excessively bad for Hell or good for Heaven than they are about getting rid of things that don't make sense in a world where Hell is fighting fundamentally for freedom. This also applies to any campaign where it's meant to be ambiguous or very low-contrast, but for the sake of being extreme I'll assume throughout we're trying to convert to a high-contrast backwards.
1) Fate and Destiny. Fate, one presumes, is the best outcome for the individual in question, holding everyone else's actions constant. What's Destiny? A life of maximum effort for minimum gain? (Wonky, but maybe.) Acting so as to most promote tyranny? (Not formal enough.) The life that most benefits the Symphony as a whole? (Works for very low contrasts, obviously, but not otherwise.) 2) Habbalah. If God is a lie and/or villain, why does a whole Band think they're serving Her (and being such jerks about it?) My preference would be to drop the whole sadism/delusion thing, say that Elohim only experience emotion by absorbing it from others and Habbalah only get it from manually setting it for themselves, and make the weirdness of that the new focus of the Band's identity. Alternatively, Elohim are sort of like Malakim: the inability to privilege their own position inscribed into their nature, they're incapable of seizing freedom for themselves, even if they recognize that freedom is best for creatures in general. Thus, Habbalah have a noticably "angelic" mindset, phrasing everything in terms of how it benefits the Symphony, and viewing freedom as an outcome rather than a process: they torment the weak to make them strong, when another demon would be predisposed to say it's their business whether they want to be slaves or not. 3) Saminga. His entire schtick is that he's a dumb movie villain. If you want to keep him you could move him to Heaven, I guess. I'm not entirely certain what Belial is doing in this universe, either (make him about abandoning oneself to emotion?) 4) Marc and Mammon. Right now, Trade is "everything the audience is expected to like about capitalism" and Greed is "everything the audience is expected to dislike about capitalism." You could just switch the names around, but as much as default Marc would make sense as a Randian hero in backwards In Nomine, default Mammon doesn't make sense at all as a backwards villain. Simplest option is to nix Trade. Alternatively, Trade could be about the paternalism of philanthropy, workplace hierarchy, the bourgeois morality that demands one "contribute to society" in order to have a life for oneself, the dependence of the individual on society created by expanded trade networks and the complex division of labor, &c. 5) Kronos and Yves. Kronos is organized aesthetically around the idea that one's Fate is her doom, against which freedom is a futile struggle. Reincorporate/resolve the character "Kronos" into Yves, rename the Word of Fate into the Word of Enlightenment, put Lucifer in charge of the corresponding organization, and call it a day. And replace all the time-related Atunements, I guess. 6) Renegades and the Game. Nix everything about Renegades being well, renegades, and just say that demons don't need to serve a liege - they can just work with one for the right price. Asmodeus still brutally hunts traitors, of course. I'm sure there are others, and with better solutions than I've proposed; I'm mostly just thinking aloud. |
12-24-2010, 08:25 PM | #2 |
Join Date: Nov 2004
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Re: changes necessary for a backwards campaign
7)Shedim. They're really, really hard to make into something that's not repulsive.
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12-24-2010, 08:29 PM | #3 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: changes necessary for a backwards campaign
As far as Belial, in a backwards campaign, he's a necessary force of destruction, who clears away the old so that there's room for a new generation to express itself.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
12-24-2010, 08:46 PM | #4 | |
Join Date: Mar 2010
Location: Boston
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Re: changes necessary for a backwards campaign
Quote:
That's Wind's schtick, and it's a selfless one. The Wind is the Republic of Virtue and Smashing the Four Olds, or at least it is if you want Heaven to be badass, and it's not self-indulgent at all. |
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12-24-2010, 09:05 PM | #5 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: changes necessary for a backwards campaign
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Or at least, that's the big scale view. Belial himself simple enjoys burning and breaking, free from the restraint that says you must only do this at the Symphony's call. But in the long term (as Hell would see it), his destruction is not only an expression of will, but the means by which others may express their will and individual voice as well.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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12-25-2010, 06:51 AM | #6 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: changes necessary for a backwards campaign
Fate and Destiny: One's Destiny is the ultimate expression of one's ability to be selfless, holding one's own needs to be of less importance than the needs of the many. One's Fate is the ultimate expression of one's ability to be selfish, putting one's own desires above the desires of the many. This pair of definitions works in both a regular and a Backwards game - it just depends on whether community or freedom is more important in the overall scheme of things.
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
12-25-2010, 08:12 PM | #7 | ||||||
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: changes necessary for a backwards campaign
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Anyway, here's how I'd probably address things. Not, obviously, canon! Quote:
Quote:
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Belial, likewise, is a little cracked from having to deal with his prophetic opposite number. She keeps whispering in his thoughts, trying to draw him back into the Heavenly Hivemind... It makes a poor Prince just have to break things to keep from listening, to drown out the way his former Superior's words whisper from the flames they share... Quote:
Mammon, meanwhile, reminds humans that they deserve a slice of the pie as well. Why should those fat cat corporate presidents get the fruits of your labors, while you eat dirt and your children starve? Poverty isn't going to be rewarded in the afterlife, boyos -- it's just more of the same, only the foremen have feathers. Quote:
The Game one looks reasonable to me. It's all about teaching people to bend the rules, rather than march lockstep into Heaven's grasp...
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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12-26-2010, 01:22 PM | #8 |
Join Date: Oct 2009
Location: Boston, MA
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Re: changes necessary for a backwards campaign
There were some really great suggestions along these lines in a thread titled In Nomine, minus the angels (for a campaign I've been running which is low contrast and blurry to the point of maybe being backwards). See also this thread on "Backwards" In Nomine, which had some great input from others on specific bands and Words.
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12-26-2010, 03:43 PM | #9 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: changes necessary for a backwards campaign
Actually, I should expand on that. It's possible that you will want to make the Symphony/absent God still... pro-human, in some way. It's also possible that Habbalah are simply still cracked -- into believing that the Symphony/God is not an uncaring "be a cog in the machine and let power flow to me" kind of thing. They may believe that they serve God's true intent of Free Will... and they may be wrong -- a tragic and noble "Choir"!
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
12-26-2010, 10:40 PM | #10 | |
Join Date: Oct 2009
Location: Boston, MA
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Re: changes necessary for a backwards campaign
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Incidentally, "Backwards" In Nomine kind of reminds me of Philip Pullman's "His Dark Materials" series (The Golden Compass and the rest). I'll explain in a spoiler tag in case you're not familiar...
Spoiler:
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