Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-03-2010, 05:31 PM   #1
Sam Baughn
 
Sam Baughn's Avatar
 
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
Default Ciaphas Cain, Hero of the Imperium

Here's a character write-up I did as a bit of an experiment. The protagonist from Sandy Mitchell's Warhammer 40,000 novels, along with his sidekick. Written up as they appear in the first three novels, which are the ones I've actually read.

Warp powers in the 40k setting are essentially 'magic' in GURPS terms, with various types of psyker using standard magery, threshold limited magery, powers, imbuements and even path and book magic.

Commissar Ciaphas Cain, Hero of the Imperium
300 points

ST 12 [20]; DX 13 [60]; IQ 12 [40]; HT 11 [10].

Damage 1d-1/1d+2; BL 29 lbs. HP 13 [0]; Will 11 [-5]; Per 13 [5]; FP 11 [0].
Basic Speed 7.00 [20]; Basic Move 7 [0]; Dodge 11*; Parry 13* (Broadsword).
6'4", 200 lbs. (SM 0).

Social Background
TL: 9.
CF: Schola Progenitum [0]; Vallhala [1].
Languages: Low Gothic (Native) [0]; High Gothic (Accented) [4]; Ork (Broken/None) [1].

Advantages
Absolute Direction [5]; Ally (Jurgen, 75% points value, Almost all the time) [9]; Charisma 1 [5]; Combat Reflexes [15]; Damage Reduction 3 (Right hand only, -80%) [3]; Enhanced Parry (Broadsword) [5]; Legal Enforcement Powers [10]; Military Rank 2 [10]; Night Vision 2 [2]; Patron (Inquisitor Amberley Vail, Extremely powerful individual, Quite rarely) [8]; Reputation (Hero of the Imperium, +3, Everyone except xenos and heretics, Sometimes) [5]; Smooth Operator 1 [15]; Social Regard (Feared) 2 [10].

Perks
Cloaked [1]; Off-Hand Weapon Training (Broadsword) [1]; Quick-Swap (Broadsword) [1]; Striking Surface (Augmentic Fingers) [1]; Style Familiarity (Schola Swordsmanship) [1]; Weapon Bond (Laspistol) [1].

Disadvantages
Duty (Extremely Hazardous, Quite Often) [-15]; Nightmares (15) [-2].

Quirks
Careful [-1]; Irreverent [-1]; Proud [-1].

Skills
Acting (A) IQ [2]-13**; Administration (A) IQ+1 [4]-13; Beam Weapons (Pistol) (E) DX+3 [8]-16; Broadsword (A) DX+3 [12]-16; Carousing (E) HT+1 [2]-13**; Diplomacy (H) IQ [4]-13**; Fast Draw (Pistol) (E) DX [1]-14*; Fast Draw (Sword) (E) DX [1]-14*; Fast Talk (A) IQ [2]-13**; Gambling (A) IQ [2]-12; Intimidation (A) Will+2 [8]-1 **; Leadership (A) IQ+2 [8]-15**; Savoir-Faire (Military) (E) IQ+1 [2]-14**.

* including bonus from Combat Reflexes
** including bonus from Smooth Operator


Gunner Ferik Jurgen
225 points

ST 13 [30]; DX 11 [20]; IQ 10 [0]; HT 13 [30].

Damage 1d/2d-1; BL 45 lbs. HP 13 [0]; Will 13 [15]; Per 10 [0]; FP 13 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
5' 10", 180 lbs. (SM 0).

Social Background
TL: 9.
CF: Vallhala [0].
Languages: Low Gothic (Native) [0]; High Gothic (Broken) [2].

Advantages
Lifting ST 2 [6]; Magic Resistance 5 [10]; Mana Damper 2 (Area Effect, 4 yards, +150%) [50]; Military Rank 0 [0]; Temperature Tolerance (Cold) 2 [2]; Terror (Cosmic, +50%; Always on, -20%; Only against psykers and warp entities, -40%) [18]; Unfazeable [15].

Perks
Cloaked [1]; Sure Footed (Snow) [1].

Disadvantages
Bad Smell [-10]; Duty (Extremely Hazardous, Quite Often) [-15]; Unattractive Appearance [-4].

Quirks
Reckless Driver [-1]; Suffers from Airsickness [-1].

Skills
Administration (A) IQ+1 [4]-11; Armoury (Heavy Weapons) (A) IQ [2]-10; Artillery (Cannon) (A) IQ+1 [4]-11; Beam Weapons (Rifle) (E) DX+2 [4]-13; Driving (Tracked) (A) DX+3 [12]-14; Electronics Operation (Comm) (A) IQ [2]-10; Forward Observer (A) IQ [2]-10; Freight Handling (A) IQ [2]-10; Gunner (Cannon) (E) DX [1]-11; Gunner (Machine Gun) (E) DX [1]-11; Liquid Projector (Flamethrower) (E) DX+1 [2]-12; Navigation (Land) (A) IQ [2]-10; Scrounging (E) Per+3 [8]-13; Soldier (A) IQ+2 [8]-12; Survival (Arctic) (A) Per+1 [4]-11.
Sam Baughn is offline   Reply With Quote
Reply

Tags
character, conversion, warhammer 40k


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:16 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.