02-03-2010, 05:31 PM | #1 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Ciaphas Cain, Hero of the Imperium
Here's a character write-up I did as a bit of an experiment. The protagonist from Sandy Mitchell's Warhammer 40,000 novels, along with his sidekick. Written up as they appear in the first three novels, which are the ones I've actually read.
Warp powers in the 40k setting are essentially 'magic' in GURPS terms, with various types of psyker using standard magery, threshold limited magery, powers, imbuements and even path and book magic. Commissar Ciaphas Cain, Hero of the Imperium 300 points ST 12 [20]; DX 13 [60]; IQ 12 [40]; HT 11 [10]. Damage 1d-1/1d+2; BL 29 lbs. HP 13 [0]; Will 11 [-5]; Per 13 [5]; FP 11 [0]. Basic Speed 7.00 [20]; Basic Move 7 [0]; Dodge 11*; Parry 13* (Broadsword). 6'4", 200 lbs. (SM 0). Social Background TL: 9. CF: Schola Progenitum [0]; Vallhala [1]. Languages: Low Gothic (Native) [0]; High Gothic (Accented) [4]; Ork (Broken/None) [1]. Advantages Absolute Direction [5]; Ally (Jurgen, 75% points value, Almost all the time) [9]; Charisma 1 [5]; Combat Reflexes [15]; Damage Reduction 3 (Right hand only, -80%) [3]; Enhanced Parry (Broadsword) [5]; Legal Enforcement Powers [10]; Military Rank 2 [10]; Night Vision 2 [2]; Patron (Inquisitor Amberley Vail, Extremely powerful individual, Quite rarely) [8]; Reputation (Hero of the Imperium, +3, Everyone except xenos and heretics, Sometimes) [5]; Smooth Operator 1 [15]; Social Regard (Feared) 2 [10]. Perks Cloaked [1]; Off-Hand Weapon Training (Broadsword) [1]; Quick-Swap (Broadsword) [1]; Striking Surface (Augmentic Fingers) [1]; Style Familiarity (Schola Swordsmanship) [1]; Weapon Bond (Laspistol) [1]. Disadvantages Duty (Extremely Hazardous, Quite Often) [-15]; Nightmares (15) [-2]. Quirks Careful [-1]; Irreverent [-1]; Proud [-1]. Skills Acting (A) IQ [2]-13**; Administration (A) IQ+1 [4]-13; Beam Weapons (Pistol) (E) DX+3 [8]-16; Broadsword (A) DX+3 [12]-16; Carousing (E) HT+1 [2]-13**; Diplomacy (H) IQ [4]-13**; Fast Draw (Pistol) (E) DX [1]-14*; Fast Draw (Sword) (E) DX [1]-14*; Fast Talk (A) IQ [2]-13**; Gambling (A) IQ [2]-12; Intimidation (A) Will+2 [8]-1 **; Leadership (A) IQ+2 [8]-15**; Savoir-Faire (Military) (E) IQ+1 [2]-14**. * including bonus from Combat Reflexes ** including bonus from Smooth Operator Gunner Ferik Jurgen 225 points ST 13 [30]; DX 11 [20]; IQ 10 [0]; HT 13 [30]. Damage 1d/2d-1; BL 45 lbs. HP 13 [0]; Will 13 [15]; Per 10 [0]; FP 13 [0]. Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9. 5' 10", 180 lbs. (SM 0). Social Background TL: 9. CF: Vallhala [0]. Languages: Low Gothic (Native) [0]; High Gothic (Broken) [2]. Advantages Lifting ST 2 [6]; Magic Resistance 5 [10]; Mana Damper 2 (Area Effect, 4 yards, +150%) [50]; Military Rank 0 [0]; Temperature Tolerance (Cold) 2 [2]; Terror (Cosmic, +50%; Always on, -20%; Only against psykers and warp entities, -40%) [18]; Unfazeable [15]. Perks Cloaked [1]; Sure Footed (Snow) [1]. Disadvantages Bad Smell [-10]; Duty (Extremely Hazardous, Quite Often) [-15]; Unattractive Appearance [-4]. Quirks Reckless Driver [-1]; Suffers from Airsickness [-1]. Skills Administration (A) IQ+1 [4]-11; Armoury (Heavy Weapons) (A) IQ [2]-10; Artillery (Cannon) (A) IQ+1 [4]-11; Beam Weapons (Rifle) (E) DX+2 [4]-13; Driving (Tracked) (A) DX+3 [12]-14; Electronics Operation (Comm) (A) IQ [2]-10; Forward Observer (A) IQ [2]-10; Freight Handling (A) IQ [2]-10; Gunner (Cannon) (E) DX [1]-11; Gunner (Machine Gun) (E) DX [1]-11; Liquid Projector (Flamethrower) (E) DX+1 [2]-12; Navigation (Land) (A) IQ [2]-10; Scrounging (E) Per+3 [8]-13; Soldier (A) IQ+2 [8]-12; Survival (Arctic) (A) Per+1 [4]-11. |
Tags |
character, conversion, warhammer 40k |
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