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Old 08-03-2017, 10:31 PM   #11
lachimba
 
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Default Re: GURPS Vehicles: Steampunk Conveyances

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Originally Posted by wabishtar View Post
."

I'm sorry, I know these forums are supposed to be the "Rah, rah, go Steve Jackson Games!" section, but the potential customers should know that there's almost nothing new in here, to the point where it seems genuinely unethical for SJGames to represent it the way they are. The description doesn't even mention the fact that the book is an update to existing 3rd ed vehicles! If you have those books, don't bother buying this, and if you don't have those books, still don't buy this book. Buy the originals and do the conversion work yourself, you'll get a much more detailed description, more vehicles, and some award winning art that was left out of this for reasons I can't fathom.
$6 USD or do the conversion work*?

I would pay $6 for updates of many 3E books.

* I understand that there is much more in the book
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Old 08-03-2017, 10:36 PM   #12
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Default Re: GURPS Vehicles: Steampunk Conveyances

I only want the vehicles, not the settings and other material I assume are in the 3rd edition books. That's even if I cared to do the conversion or believed that nearly everything was a copy-paste the way 4th Magic is.
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Old 08-04-2017, 02:41 AM   #13
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Default Re: GURPS Vehicles: Steampunk Conveyances

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There's a subtle difference between "gaslight romance" and "gaslamp fantasy". Let's just enjoy what we've got, and leave the future for the future.
Fair enough, just a fan who is still hopeful :-)
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Old 08-04-2017, 02:56 AM   #14
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Default Re: GURPS Vehicles: Steampunk Conveyances

Unfortunately, the Academy is yet to rule on the precise definitions of any of these terms. So I gave my own definitions in Steampunk 1 (and where appropriate, stuck to them as best I could in Conveyances).
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Old 08-04-2017, 03:37 AM   #15
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Default Re: GURPS Vehicles: Steampunk Conveyances

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Originally Posted by lachimba View Post
$6 USD or do the conversion work*?

I would pay $6 for updates of many 3E books.

* I understand that there is much more in the book
I see this all over the place and not just tabletop RPGs. Apparently a lot of people seem to think the time needed to do something yourself has no value at all and ignore that the do-it-yourself version is probably objectively inferior. (It crops up in IT and computing a lot.)
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Old 08-04-2017, 03:38 AM   #16
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Default Re: GURPS Vehicles: Steampunk Conveyances

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There's a subtle difference between "gaslight romance" and "gaslamp fantasy". Let's just enjoy what we've got, and leave the future for the future.
When I hear "gaslight" in reference to romance the first thing that comes to mind is a kind of psychological abuse.
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Old 08-04-2017, 12:44 PM   #17
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Default Re: GURPS Vehicles: Steampunk Conveyances

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Originally Posted by Mark Skarr View Post
(raises hand)
"Reverend Pee Kitty, permission to squee?"

(calmly awaits permission)
Permission granted, Mr. Skarr.
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Old 08-04-2017, 02:11 PM   #18
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Default Re: GURPS Vehicles: Steampunk Conveyances

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Permission granted, Mr. Skarr.
Thank you.

SQUEEEEEEEEEE!
SQUEEEEEEEEEE!
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Old 08-04-2017, 06:23 PM   #19
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Default Re: GURPS Vehicles: Steampunk Conveyances

Any Rules or Examples for 1960's Tech Steam Powered Luxury Car/Limousines ?

Especially those that can function in EMP zones due to devices or Nuclear Explosions - like those at the end of The Mad Goblin by Philip José Farmer ?

Or small updated early 21st Steam Locomotives running on Solid Fuel/Bio Fuels & recirculating/condensing the water for repeat use ? Article on them around 2003 in New Scientist magazine - their efficiency approached that of Petrol Engines & required about 1/20th the time/effort to build up steam before use , compared to traditional early 20th Century Steam Railway Engines .
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Old 08-04-2017, 10:32 PM   #20
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Default Re: GURPS Vehicles: Steampunk Conveyances

Does the appearance of this Vehicles series mean that there are no plans for a vehicle design system, like third edition GURPS got from David Pulver?
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