03-17-2014, 11:10 PM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reluctant Killer and Called Shots
There are attacks with no meaningful chance of death. It's just that, well, they don't have much a chance of being effective either, because humans aren't really designed to be harmlessly incapacitated.
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03-18-2014, 12:16 AM | #32 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Reluctant Killer and Called Shots
I refuse to acknowledge tossing a d4 at someone's chest "an attack".
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03-18-2014, 01:49 AM | #33 | ||
Join Date: Apr 2007
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Re: Reluctant Killer and Called Shots
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As for "non-lethal attacks", perception is highly biased due to advances in medical care. Most gunshots were fatal in previous eras because the doctors at the time weren't capable of stopping internal bleeding efficiently much less repairing (or replacing) damaged organs. In a society that has resurrection, cloning or instant healing via magic or technology, nothing would be considered a lethal attack and security forces might "shoot to kill" regardless of innocence because the damage could be easily repaired. By contrast, before the advent of medicine and treatment, a broken bone caused by what we now consider "non-lethal" weapons would have been just as deadly... it's hard to escape predators (or catch food if you're the predator) with a limp from a poorly-healed broken leg and a broken jaw could mean starvation. Regardless of whether you believe it should be affected by the environment/societal views of the campaign (or even the PC if from a different one) one fact remains: a club is no less lethal than a knife in the hands of a trained user. The whole point of this disadvantage is to be disadvantageous to the PC (or NPC) that possesses it... looking for ways to skirt the penalties goes against the point of the disadvantage. If someone feels the list of what is not considered lethal should be expanded... have them add an Enhancement/Limitation allowing them to target extremities while reducing the cost of the disadvantage... likewise if you wish to expand the list of lethal strikes, add one that increases the value. Any modifications done directly on how to interpret the disadvantage should be balanced by making it just as disadvantageous (so if I were to rule someone could shoot a person in the extremities while suffering either a -2 or no penalty, I'd balance it by saying they couldn't use a blunt object anywhere but the extremities without a similar penalty - so if you can shoot a person in the foot you can't club them in head). |
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03-18-2014, 03:19 AM | #34 | |
Join Date: Nov 2007
Location: Sydney
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Re: Reluctant Killer and Called Shots
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You would have more chance of killing someone with a critical fail on a vehicle skill roll. The GURPS authors and playtesters were aware of this when pricing a -5 point disadvantage. I can easily spend some points on wrestling and ST and go ham breaking bones. Thats ok for the disadvantage. That doesnt in any way violate the disavantage, but you will be safely incapacitated. |
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03-18-2014, 06:26 PM | #35 | |
Join Date: Aug 2004
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Re: Reluctant Killer and Called Shots
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03-18-2014, 06:57 PM | #36 | |
Join Date: Jun 2013
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Re: Reluctant Killer and Called Shots
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A character who knows better would take Pacifism: Reluctant Killer (Knows Anatomy +20%) [-6], or even Pacifism: Reluctant Killer (One Punch Can Kill +60%) [-8] if you consider unarmed strikes to be lethal. A character who has strange beliefs about what is and isn't "lethal" might qualify for Pacifism: Reluctant Killer (Deluded -40%) [-3] or similar. If a character manages to kill a target using a "nonlethal" method, he must make an immediate Fright Check (as I outlined above), suffers as for Cannot Kill, and must immediately upgrade his Pacifism: Reluctant Killer to something more appropriate (with no compensation). Such an event is also cause to pick up Combat Paralysis! |
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03-18-2014, 07:06 PM | #37 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Reluctant Killer and Called Shots
I guess the best answer for OP's question is, "it depends on setting."
How ignorant of human physiology and combat in general is the character? How dangerous is combat in the setting? I tend to assume realism unless specifically told what cinematic genre posters play. But GURPS covers all genres, so we need more clarification.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
03-18-2014, 07:40 PM | #38 | |
Join Date: Dec 2007
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Re: Reluctant Killer and Called Shots
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03-18-2014, 08:05 PM | #39 | |
Join Date: Apr 2007
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Re: Reluctant Killer and Called Shots
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I can support the use of a Fright Check for a non-lethal attack causing someone's death (with appropriate modifiers based on the combat familiarity and physiological knowledge of the PC, as a veteran fighter or trained medical professional would be more aware of the risks). Pacifism: Reluctant Killer doesn't mean you can't kill, it means you'd prefer to not do so and thus restrict your attacks to those that minimize risk of death (there's always some risk of death even from something as simple as walking outside). That's why it penalizes lethal attacks... and the Disadvantage (after further review) doesn't specifically state a penalty when using a specific weapon (knife or gun) it specifies using a lethal attack. So it could be easily interpreted to allow someone to use a knife in a non-lethal manner with no penalty (stabbing someone's hand) while disallowing someone to swing a baseball bat at someone's head without penalty. And I'd say that leaves whether it would allow called shots that the PC believes aren't lethal to the game setting and GM (yes, I'm reversing my stance on this somewhat after careful consideration... I'd still disallow PCs to game around this with impunity by having nearby bystanders informing them of the risks "You could have killed him!" and definitely causing a Fright Check at penalty if their ignorance is proven by causing a death with an attack like this). I'd personally penalize any attack with a wounding modifier (cutting/impaling) or a high base damage (most firearms or heavy melee weapons) or any Called Shots that gives damage multipliers (Neck, Brain, Vitals, Eye) or any attack that is meant to be lethal (Damaging Choke Holds, Neck Snap) with intent as a modifying factor (stabbing someone in the hand with a knife would be at no additional penalty beyond target location while swinging a katana at their arm would be -2 in addition to Called Shot penalty because the shock/blood loss could cause death but generally won't in a modern setting). Last edited by Barghaest; 03-18-2014 at 08:32 PM. |
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03-18-2014, 08:20 PM | #40 | |
Join Date: May 2008
Location: CA
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Re: Reluctant Killer and Called Shots
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I would not give any modifications to Reluctant Killer to alter that. |
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Tags |
basic set, character, disadvantage, pacifism, realism |
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