11-07-2014, 06:37 AM | #511 | ||
Join Date: Jun 2013
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Quote:
Quote:
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11-07-2014, 07:56 AM | #512 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Per die damage makes for much technique love happiness for Kung Fu King Kong!
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11-07-2014, 08:01 AM | #513 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Do Weapon-Master clowns get +1 damage per pie?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-07-2014, 03:23 PM | #514 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
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I don't see why. Lots of stuff in GURPS is off of the number of dice, and even "round up the number of dice" isn't saying "fractional dice should count, too." If the "round up" bothers you, change it to "count whole dice, and then round up." That way 2d+2 doesn't get some rules lawyer jerk saying +2 is half of +4, and Dice + Adds conversion says +4 is a die, so +2 is half a die, and that's 0.5, and that rounds up. Generally, though, if someone pulls that crap on me I hit them with my AD&D DMG, and then change the rule back to the more restrictive RAW.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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11-07-2014, 07:33 PM | #515 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Unless the pie does more than 1d of damage. And they get +2 damage per pie if their skill levels are DX+2 or better.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
11-08-2014, 10:59 AM | #516 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
So how is my alternative method for determining if a pick gets stuck working out?
Picks getting stuck alternate mechanic, play report
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
11-08-2014, 05:22 PM | #517 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
If anything about there deserves the Dwarven Modifier, I'd say it would be picks! I mean, mining tools!
Being able to swing for the vitals is awesome |
11-08-2014, 06:57 PM | #518 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Quote:
It's true.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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11-09-2014, 02:42 PM | #519 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
Here are the three Trademark Moves that have made steady and regular appearances in my DF game.
Trademark Moves in DF Felltower
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
11-09-2014, 07:18 PM | #520 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantastic - GURPS Content Posts
You allow people to modify the TM as they raise there skill by adding more deceptive to it?
I thought TM was 'this is set in stone' |
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blogs, dungeon fantasy |
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