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Old 08-03-2018, 03:32 AM   #11
zot
 
Join Date: May 2018
Default Re: Pets and Familiars

Please move to house rules subforum! :)
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Old 08-24-2018, 04:27 PM   #12
TLR
 
Join Date: Aug 2018
Default Re: Pets and Familiars

In our games, we introduced a new spell: Familiarity (12 S) 10/day for 2 weeks. Wizard can store up to IQ-(Familiar's IQ) spells in the familiar's mind; spells so stored don't count against the wizard's own memory-totals.

Our group uses house-rules that allow for skill-levels. Skill-Levels at Familiarity would allow having multiple familiars. Otherwise, you would need a separate version of Familiarity for each new familiar.

This has worked pretty well for us for 35 years. It is definitely useful, not overpowering, and gives an incentive for the magician to care for his/her/its familiar(s).

Last edited by TLR; 08-24-2018 at 04:28 PM. Reason: typo
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