04-16-2021, 06:44 AM | #81 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management examples
Quote:
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Another example, this time relating to Empires, is ancient Rome as outlined in Currency and the Collapse of the Roman Empire It had gone from a high of 95% c. 65 CE to only 5% c. 260 and the debasing further degraded the value after that.
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04-16-2021, 10:25 AM | #82 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management examples
Glad to read that.
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04-16-2021, 10:39 AM | #83 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realm Management examples
A promissory note is backed by the credit rating of the issuing entity. There are plenty of examples of that working, but they depend on the issuer being creditworthy.
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04-16-2021, 11:35 AM | #84 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management examples
By the way, this is my first attempt with split ratings. Comments welcome... and I hope the math is right!
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04-21-2021, 06:55 PM | #85 |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Realm Management examples
I think it is right. What of interplanetary or interstellar Realms such as the Moon Kingdom (the entire Sol system) or the Old Republic/Empire?
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04-22-2021, 08:40 AM | #86 |
Join Date: Jul 2015
Location: England
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Re: Realm Management examples
My attempt at an example realm:
What if you took a rose-tinted view of a typical English town, put it in a demiplane, and powered it by magic? Duchy of Lionsborough Total Area: 3.7 square miles Realm Size Value: +2 TL: 8^ (12^ for interdimensional transport) Cultural Traits: None Realm Inhabitant Racial Traits: None Population (+450%*): 44,000 Citizen Loyalty: Very Good (16; +4**) Infrastructure Rating: 5 Control Rating: 2 (4 for weapons)*** Conformity Rating: 4 Openness Rating: 5 Government Type: Representative Democracy Economy Type: Post-Scarcity/Utopia Defence Bonus and Terrain: +3 (urban with some parkland) Education Rating: 6 Management Skill (+35%): 14 (Usually Reliable) Habitability: Good (13; +1)**** Reaction-Time Modifier: +4 Realm Enhancements (+208.5%): Advanced Infrastructure 2 (+25%); Appearance (Attractive; +4%); Conventional Populace 1 (+2%); Defensible Terrain (+15%); Educated Populace 2 (+20%); Habitable Land 1 (+10% ****); High TL 4 (Limited, Large; +40%); Higher Carrying Capacity 4 (+20% *); Ideal Climate (+50% ++); Loyal Citizenry 1 (+15%); Secure Society 1 (+7.5%***) Realm Limitations (-17%): Broad-Minded Populace 1 (-2%); Loose Society 1 (-15%***) Patron Value: 30 points Enemy Value: -30 points Average monthly pay: $5,200 Realm Value: $1,065,979,200 Military Resources: $2,288,000/turn Revenue: $11,440,000/turn Inhabitants Status: 1** -6 Inhabitant Wealth: Comfortable – Multimillionaire 2 Notes: * I can’t work out how you increase population over carrying capacity in a sustainable manner; for a city-state that uses magic to produce food, actual area isn’t so important. I’ve modelled this here by increasing carrying capacity to the maximum and then “buying” a higher population as suggested on p.10. ** Improved by one step for post-scarcity, which also has drawbacks. *** I’ve modelled split CR using the same logic as split Infrastructure ratings in the book. Note weapons includes wands of offensive spells, as well as firearms! **** An artificial demiplane with an ecosystem maintained by magic Just under two centuries ago, the Archmage Alexis Worldstrider was travelling across the planes when they came upon a unusual convergence of mana flows. After finishing their adventuring career, they settled in this mana-rich environment, forming this own private demiplane. As their ambitions grew, various employees, contractors and hangers-on settled in the demiplane surrounding the tower, eventually growing into a good-sized town. Alexis didn't really care about government (research was much more interesting), so they were more than willing to delegate responsibility to a "town council", which morphed over the first couple of decades into a proper representative government. Alexis, as "Duke", became a constitutional monarch, performing ceremonial duties and keeping an eye on corruption levels in the government but otherwise being steadfastly apolitical. Alexis stepped down forty seven years after the formal founding of the town. One day they invoked a little-used power to summon the parliament, announced they were stepping down, and introduced a successor as Duke. This custom has continued, with the existing Duke nominating a successor. The Dukes are notoriously close-lipped about the process by which they choose a successor, but all have been generally benevolent and hands-off. Now, Lionsborough (Alexis' emblem is/was a lion) is a thriving interdimensional hub. It is almost completely urbanised, with a good amount of parkland and gardens and other green spaces. Architecture tends to be white marble, with graceful butresses and gothic arches. The weather - and entire ecosystem - are maintained mostly by magic. Food and water (and removal of waste) is performed by magical conjurations (Create Food et al). About one tenth of the native population have Sorcerous Empowerment at some level, far higher than normal, but not enough to seriously stratify society. The ubiquitous access to magic, or at least magical items, means that basic needs are easily met, forming a post-scarcity utopia. The town is at an equivalent of TL 8^, with magic replacing technology where appropriate. It is advanced to TL12^ in interdimensional transportation, having many portals to other planes and dimensions, and being easy to reach with Plane Shift spells, or equivalent psionics or superscience. Adventure Seeds
Last edited by Crystalline_Entity; 04-22-2021 at 08:43 AM. |
04-22-2021, 10:34 AM | #87 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Realm Management examples
Nice and interesting. Well done.
However, as my own personal choice, I consider Wealth levels as "Cultural" Traits if: a) while the average wealth of the citizens in other realms in the same world is, well Average, in this realm they are poorer or richer than the Average for the world, or b) if in the Inhabitants' Wealth line, Average is not even a possibility. For instance, in this case, I'd consider that since no citizen is of just Average Wealth, then Comfortable is a Cultural Trait and must be paid for (10%). Naturally that also means more revenue through taxation (one uses the Comfortable paycheck, not the Average one, as the basis for calculating that) and that's why it's an Enhancement for the realm! |
04-22-2021, 10:56 AM | #88 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Realm Management examples
Quote:
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04-22-2021, 11:47 PM | #89 | |
Join Date: Jul 2015
Location: England
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Re: Realm Management examples
Quote:
Duchy of Lionsborough - amendments Cultural Traits (+10%): Wealth (Comfortable) Realm Value: $1,079,707,200 Thanks for your feedback! |
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04-23-2021, 04:54 AM | #90 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Realm Management examples
I have taken the AtE example, "The New Venetian Republic" from Realm Management and written it up as a farming/how stuff works example in the farming thread here
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