06-13-2019, 05:53 AM | #21 |
Join Date: May 2018
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Re: Clerics made simple
I thought I'd summarize my position, since you guys are kind of doing that as well :).
I think the "reskinned spell caster as priest" is definitely a valid approach. And it doesn't require any new rules, which is a plus. That said, I don't like how ITL leaves Priest and Theologian at, "If the GM is giving Priests any special abilities or bonuses, a Theologian should get about twice as much". If the GM is going to give priests and theologians special abilities, they should be carefully thought out and play tested. Which is why I made a toolkit so people who want priests with special abilities at least have the option to use my toolkit -- and they can skin them however they want, real world religion-y or not. Also, TFT's magic system just doesn't feel at all to me like what priests/shamans/cultists do in stories, which is why I went with a ceremonial magic system. |
06-13-2019, 12:12 PM | #22 | |
Join Date: May 2015
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Re: Clerics made simple
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I sort of don't like that it might seem to some to more than just suggest that if they do get bonuses, they should be about double, and that there should be some standard implementation of religious abilities and bonuses where Priest gets you X of them and Theologian gets you twice X. But if the words "for instance ... might" were there (as I imagine was the intent), I wouldn't mind it. That is, I quite agree with you that: |
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06-13-2019, 03:10 PM | #23 |
Join Date: Dec 2005
Location: Earth
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Re: Clerics made simple
I like the fact that it is left to the GMs. It’s like all those evocative monster ecology articles that led to a thousand “You’re having fun wrong!” arguments. People can decide for themselves.
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Thanks, VR/Scott Saltare cum Diabolis' pullum! |
06-17-2019, 02:51 PM | #24 |
Join Date: May 2019
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Re: Clerics made simple
The way I implement religion is by awarding a special kind of XP to devout characters for making right and godly choices especially when they're difficult. The special XP can only be used on lesser wishes. I feel like this makes sense and is easily balanced, and gives thaumaturgic characters some corporeal power that they can actually heft in the hand instead of simply "I hope my god is helping me."
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06-18-2019, 01:39 AM | #25 | |
Join Date: Nov 2017
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Re: Clerics made simple
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What's not trivially easy in TFT is writing up a follower of a healing god....Physicker ain't laying on hands! TFT has its own baggage...for example if you think divine magic shouldn't be hampered by metal, your are out of luck. If you think it should involve sacrifice rather than st drain (say RQ style) you are out of luck. TFT is no better at modeling this stuff outside of its own preconceptions than any other ruleset is. |
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06-18-2019, 10:59 AM | #26 | |
Join Date: May 2015
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Re: Clerics made simple
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e.g. Bob's House Rules: * Divine magic doesn't have a cold iron penalty. * Divine magic involves sacrifice - half the ST of the sacrificed beings is available for spellcasting for 3 turns after the beings are sacrificed. |
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06-18-2019, 11:33 AM | #27 | |
Join Date: May 2018
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Re: Clerics made simple
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Also, you could argue that lifeblood is stronger than fatigue so maybe a sacrifice's ST should be worth double instead of half. |
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06-18-2019, 11:55 AM | #28 | |
Join Date: May 2015
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Re: Clerics made simple
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As for the above, I'd say it depends entirely on what other spells are available to use the ST on, what they have to sacrifice, etc. |
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06-19-2019, 02:19 AM | #29 |
Join Date: May 2018
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Re: Clerics made simple
Couldn't resist -- I've been thinking about sacrifice and magic lately :)
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06-19-2019, 06:16 AM | #30 |
Join Date: Nov 2017
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Re: Clerics made simple
Yeah, I'm aware. My point was the comment above complaining that other systems couldn't similarly be handled (or that they in-fact have been handling it for decades).
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