05-05-2023, 05:00 PM | #21 | |
Join Date: Apr 2005
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Re: PCs with very different reaction modifiers
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I'd be hesitant to penalize a Face character just because of the company they keep - as long as the Face appears to socially dominant in the situation. ("Charming girl, even if I don't care for her choice of bodyguards.") If the Face isn't socially dominant, their bonuses shouldn't apply and the "ugly" character's penalties take precedence. ("Whassamatta, you can't speak for yerself? Tell your goil to siddown an' shaddup!") In a social situation where the party isn't in a cohesive group (e.g., mingling at a party) the GM is justified in making individual reaction rolls for each character. Socially adept characters can either wheel and deal on their own or spend their time tending the less socially adept group members to keep them out of trouble, but not both. That indirectly limits their effectiveness. If they try to do both, apply penalties for multi-tasking to any social skill rolls they might attempt and roll reactions for the socially inept character to see if they get themselves into trouble while the Face is distracted. People with Intolerance or who are looking for trouble will always react to the party based on their reaction modifiers to group members with Social Stigmas or other obvious negative traits. ("I ain't gotta problem with you, personally, but we don't serve HIS kind in this here establishment.") Publicly defying social prejudices is a great way for all characters involved to get a bad Reputation (as an "[ethnic slur]-lover") with local bigots. Even if the party sticks together and tries to avoid trouble, socially penalized characters will still attract negative comments, forcing the other members of the group to do some roleplaying as they decide how they react to their friend being socially attacked. Last edited by Pursuivant; 05-05-2023 at 05:19 PM. |
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05-05-2023, 11:19 PM | #22 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: PCs with very different reaction modifiers
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05-06-2023, 02:45 AM | #23 | |||
Join Date: Jun 2022
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Re: PCs with very different reaction modifiers
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Like Refplace said, specialization happens. And, if you reread my post, you'll notice some exceptions and caveats I think you're ignoring. Quote:
Now, we've spent almost 40 years figuring out how to nuance the worst of the "effects the whole party" Disads, but the Reaction penalty Disads tend to be a persistent issue. Quote:
Usually I require the group to make Character together, this tends to reduce the issue since if Player A wants to make a 'face' type to sell/buy/run social ops for the group, the group rarely wants to mess that up too badly, so if someone decides to buck the group and "make a monster anyway", well... it doesn't usually go well for the Player. The few times I've seen a "beauty" and the "beast" scenario in the games I've run, the socially inept/terrible PC usually also decided to forego being stuck "in Town" or in social situations as much as possible, and since they really only show up in Fantasy games (and DF/RPG ones at that) they tend to literally avoid being in town at all (and often cannot come into town) so rarely actually get counted against the face anyway. |
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05-06-2023, 06:35 AM | #24 |
Join Date: Mar 2008
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Re: PCs with very different reaction modifiers
And some modifiers won't be a problem if played right. Having a Second Class citizen as a bodyguard shouldn't be a problem. That's what Second Class are for, to be used in bad jobs. Now treating them as an equal, insisting on them being allowed to stay at a good inn. That will cause a penalty.
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05-06-2023, 07:12 AM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: PCs with very different reaction modifiers
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Bill Stoddard I don't think we're in Oz any more. |
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05-06-2023, 11:08 AM | #26 |
Join Date: May 2010
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Re: PCs with very different reaction modifiers
Is this a quote from something?
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
05-06-2023, 11:36 AM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: PCs with very different reaction modifiers
I agree, they're all bad disadvantages that should be removed. There should probably be a category for "plot hooks" -- zero-point features that the GM can use to create adventures -- and all three moved into that category.
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05-06-2023, 01:41 PM | #28 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: PCs with very different reaction modifiers
I'm skeptical about the validity of the selection of Disadvantages people complain about affecting the entire 'party'.
For one thing, the idea of a PC 'party' is an arbitrary artifact in itself. For another thing, if there is a party, all of everyone's disadvantages affect it. The one with Bloodlust kills your prisoners before interrogation. The one with Trickster annoys the local Baron where you're trying to buy a keep. The one with Chronic Pain is dead weight while they're suffering. Don't even get started on the problems a Charitable PC will cause! |
05-06-2023, 01:46 PM | #29 |
Join Date: Dec 2012
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Re: PCs with very different reaction modifiers
I'm about 99% certain that it is, I remember it from something, but trying to find it got me nowhere useful.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
05-06-2023, 01:57 PM | #30 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: PCs with very different reaction modifiers
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