11-10-2014, 06:12 PM | #11 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Anyone who makes you roll to pick up a mouse will be beaten to death with Peter Dell'Orto's DMG. And they'll deserve it. :-)
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11-10-2014, 06:28 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
I haven't even looked at Technical Grappling. I don't feel I understand the Basic Set rules fully; I'm not prepared to try to decide whether an alternative set of rules improves on them. And the one definite thing I've heard about TG, the use of a mechanic analogous to hit points or fatigue points to measure the effect of a grappling move, sounds like it's kind of the opposite of my preferred direction for mechanics, which is away from keeping track of artificially defined accounting variables. I don't even really like hit points, though so many games use them that I put up with them.
So I'm not in a position to discuss the different systems in an informed way. Bill Stoddard |
11-10-2014, 06:33 PM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [MA] Silent Sentry Removal
Quote:
Bill Stoddard |
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11-10-2014, 06:59 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Quote:
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11-10-2014, 08:15 PM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Quote:
Bill Stoddard |
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11-10-2014, 08:44 PM | #16 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Quote:
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11-10-2014, 08:58 PM | #17 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Quote:
Bill Stoddard |
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11-10-2014, 09:22 PM | #18 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA] Silent Sentry Removal
Quote:
So if you apply the rules by rote with no nod to sensibility - as in the example of making someone roll HT to pick up a mouse - you can get some results that are as reflective of useful adventuring situations as you might expect. Where things could have been done better is to look at the rule on p. B353: "In combat, you can pick up an item that weighs no more than your Basic Lift by taking a one-second Ready maneuver." and note that for items this light (and using a one-handed basic lift of BL/4) you don't need to bother with an opposed roll which is the default assumption of the pickup. Now, the ten-pound cat is an interesting case, because I can absolutely imagine that picking up a violently objecting ten-pound bowling ball could cause one to strain an arm if you didn't lift right. Also, the cat is SM -3, giving the human +3 DX while grappling. The +3 to DX was designed to basically account for reach and the opportunity to apply reach successfully. That seems to carry over pretty well to HT, and it would be reasonable giving the lifter +1 to HT as well for this as a benefit of SM advantages. Of course, Piledriver does default to Wrestling-5, which DOES get the bonus for SM already. That brings the one-handed lift by a limb to skill 14, a 90% chance of success, and a torso lift to "only an issue on a crit." But the mouse is a pointless example. Take a Ready maneuver and be done with it, unless your basic lift (or BL/4, one handed) is so low that, well, it's not pointless anymore.
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11-10-2014, 09:22 PM | #19 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Can you visualize "-2 to ST and DX?"
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11-10-2014, 09:28 PM | #20 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
Quote:
You have a Negligible (-0), Weak (-2), Moderate (-4), Strong (-6) Hold (#=penalty inflicted); and you could base it on the MoS of the Grappling Contest rather than a "damage" roll. Then you have a "narrative" on the surface, but under the hood, you're still using CPs.
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grappling, technical grapping, technical grappling |
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