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02-08-2019, 06:53 PM | #1 | ||
Join Date: Mar 2013
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Sprinting
Are there
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And what about this Quote:
And this is for ANY mowe, or just "across" of vision? |
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02-08-2019, 07:25 PM | #2 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Sprinting
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And... where did you get the idea that this was somehow changed? GURPS has always required forward* movement when sprinting, which of course allows for slow turns. * 'Forward' means "into the front three hexes" and always has. Quote:
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02-09-2019, 06:54 PM | #3 | |
Join Date: Mar 2013
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Re: Sprinting
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02-10-2019, 01:15 AM | #4 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Sprinting
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The only thing missing from High Speed Movement is the requirement for deceleration. |
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02-11-2019, 06:15 AM | #5 |
Join Date: Mar 2013
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Re: Sprinting
So when can I find these High Speed Movement rules without deceleration, in DFRPG
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02-11-2019, 09:49 AM | #6 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Sprinting
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If you're wanting to bring over the full High Speed Movement* rules for something with Enhanced Move, then you'll have to do that. I presume the assumption in DFRPG is that everything has a turning radius of 1. As you might have noticed, DFRPG is trimmed down to remove a lot of the fiddly bits from Basic, so if you want them, you'll have to import them. * Deceleration and turning radius. |
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02-09-2019, 04:33 PM | #7 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Sprinting
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If said Dwarf were at the far side of a huge Moria hall, his speed would have no impact unless he were within three yards of the cutoff value. Yeah, I get it that this seems a bit weird, but he does get a lot of benefit from that movement. He's flying all over the battle map. So even if his speed isn't technically giving him a speed bonus, he can move from 0 to -3 in one second. |
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02-11-2019, 05:27 PM | #8 | |
Join Date: Mar 2013
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Re: Sprinting
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